2e62e5fb80
- GLOSSARY.md (v1.0, LOCKED):
- Normative words: MUST, MUST NOT, SHOULD, SHOULD NOT, MAY (RFC 2119)
- Core concepts: Component, Variant, State, Token, Primitive/Semantic/Component
- Layout: Page, View, Screen, Panel, Module, Overlay, Drawer, Modal, Dialog, Sheet
- Visual: Layer, Elevation, Surface, Backdrop
- Interaction: Focus, Hover, Active, Disabled, Loading
- Tokens: Brand, Semantic, Status, Neutral
- Governance: Constitution, Doctrine, Specification, DDR
- Sanity Review completed:
1. Terminology: Component (not Widget/Control), Token (not Variable),
Panel (consistent usage)
2. Normative words: Normalized MUST/MUST NOT/SHOULD/MAY across all docs
3. Naming: surface-primary, text-secondary, border-default (consistent)
4. Document hierarchy: correct upward references
5. Acceptance Criteria: consistent template (Button as reference)
- TOKEN_PHILOSOPHY.md: Replaced informal rules with RFC 2119 normative words
- DESIGN_SPECIFICATION.md: Replaced Rule: with MUST/MUST NOT
- ANTI_PATTERNS.md: Replaced Rule:/Forbidden: with MUST/MUST NOT
Rationale: Reproducible sanity checklist. Common language prevents
misunderstandings. Normative words make requirements unambiguous.
115 lines
4.4 KiB
Markdown
115 lines
4.4 KiB
Markdown
# GLOSSARY
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**Common Language for Landvex Design System**
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| **Version** | 1.0 |
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| **Status** | LOCKED |
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| **Scope** | All Landvex & quiXzoom documentation |
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---
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## Normative Words
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| Word | Meaning | RFC 2119 |
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|------|---------|----------|
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| **MUST** | Obligatoriskt. No exceptions. | MUST |
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| **MUST NOT** | Förbjudet. Under no circumstances. | MUST NOT |
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| **SHOULD** | Stark rekommendation. Valid reasons to deviate exist but must be documented. | SHOULD |
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| **SHOULD NOT** | Stark avrådan. Valid reasons exist but must be documented. | SHOULD NOT |
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| **MAY** | Valfritt. Truly optional. | MAY |
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---
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## Core Concepts
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| Term | Definition |
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|------|------------|
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| **Component** | A reusable UI element with defined behavior, states, and appearance. Examples: Button, Card, Modal. |
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| **Variant** | A visual or functional alternative of a component within the same component family. Examples: Button has Primary, Secondary, Ghost variants. |
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| **State** | A condition a component can be in, affecting its appearance and behavior. Examples: Default, Hover, Focus, Disabled, Loading. |
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| **Token** | A named design decision (value, color, dimension, animation) stored in the design system. |
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| **Primitive Token** | A raw value with no semantic meaning. Example: `space-4` = 16px, `neutral-500` = #adb5bd. |
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| **Semantic Token** | A purpose-driven token that describes usage, not appearance. Example: `surface-primary`, `text-secondary`. |
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| **Component Token** | A token specific to a single component. Example: `button-primary-bg`, `table-row-hover`. |
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## Layout & Structure
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| Term | Definition |
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| **Page** | A full-screen view with a unique URL or route. The largest unit of navigation. |
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| **View** | A section within a page that can change independently. May or may not have a unique URL. |
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| **Screen** | The visible area of a device. Used in responsive contexts ("mobile screen", "desktop screen"). |
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| **Panel** | A contained sub-section of a view, often with elevation (Card, Modal, Drawer). |
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| **Module** | A functional grouping of components that work together. Example: Search module (Input + Button + Results). |
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| **Overlay** | A layer that appears above existing content, dimming or blocking what is beneath. |
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| **Drawer** | A panel that slides in from an edge of the screen. |
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| **Modal** | A dialog that appears centered over content, requiring user action before dismissal. |
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| **Dialog** | Synonym for Modal. Use "Modal" in Landvex documentation. |
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| **Sheet** | A bottom-aligned panel on mobile, similar to a Drawer. Use "Drawer" unless platform-specific. |
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## Visual
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| Term | Definition |
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| **Layer** | A z-index level or visual stacking context. |
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| **Elevation** | The perceived depth of a component, expressed through shadow. |
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| **Surface** | A background area on which content sits. |
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| **Backdrop** | The dimmed area behind an overlay or modal. |
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## Interaction
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| Term | Definition |
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| **Focus** | The state of an element when it receives keyboard input. Visually indicated by a focus ring. |
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| **Hover** | The state of an element when a pointing device is over it. |
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| **Active** | The state of an element during user press/click. |
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| **Disabled** | The state of an element that cannot be interacted with. |
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| **Loading** | The state of an element waiting for an operation to complete. |
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## Tokens & Colors
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| Term | Definition |
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| **Brand** | Colors and visual elements that communicate Landvex identity. |
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| **Semantic** | Colors that communicate meaning (success, warning, danger, info). |
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| **Status** | A subset of semantic colors indicating system or user state. |
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| **Neutral** | Grayscale colors without semantic meaning. |
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## Governance
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| Term | Definition |
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| **Constitution** | The highest-level document. Defines principles that cannot be overridden. |
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| **Doctrine** | Product-specific interpretation of the Constitution. |
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| **Specification** | Technical contract defining how to implement. |
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| **DDR** | Design Decision Record. Documents why a design decision was made. |
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## ÄNDRINGSHISTORIA
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| Version | Datum | Beskrivning |
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|---------|-------|-------------|
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| 1.0 | 2026-07-02 | Initial glossary with normative words, core concepts, layout, visual, interaction, tokens, governance |
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## STATUS
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**LOCKED**
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- Mindre revideringar: 1.x-serien
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- Brytande ändringar: Kräver Architecture Review, ny major-version (2.0+)
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