- Motion System v1:
- Renamed duration tokens from time-based (fast/slow) to intention-based
(instant, interaction, transition, navigation, layout, context-change,
attention, background)
- Updated all component motion tables to use intention-based tokens
- Rationale: AI reasons about purpose, not milliseconds
- Button gold standard (chapter 8.3.1):
- Added RFC-level sections: Cognitive Purpose, When to use/NOT use,
User Expectation, Interaction Contract, Failure Behaviour,
Accessibility Contract, AI Contract
- Sets the bar for all future component specifications
- AI_DESIGN_PRINCIPLES.md (v1.0, LOCKED):
- Core principle: AI must be a design system citizen
- Before-action rules: read hierarchy, check existing, apply New Component Rule
- Token rules: no hardcoded values, semantic first, lifecycle, deterministic
- Component rules: inheritance first, use template, document anti-patterns
- Motion rules: intention-based duration, reduced motion, no decorative animation
- Accessibility rules: WCAG 2.1 AA, no ARIA without purpose
- AI Contract for Button: when to choose Button vs Link vs Icon Button
- RELEASE_DEFINITION.md:
- Defines Landvex Design System v1.0 release gates
- Foundation, Tokens, Foundations, Components (Tier 1/2/3),
Validation, Production
- Current progress: ~55%
- Next milestones: Grid+Elevation, Input/Select/Card, Brand Palette
Rationale: AI rules before components (AI will write components).
Intention-based motion tokens for better AI reasoning. Button as RFC
sets the standard. Release definition creates clear target.
6.0 KiB
AI DESIGN PRINCIPLES
Rules for AI Agents Working with the Landvex Design System
| Version | 1.0 |
| Status | LOCKED |
| Scope | All AI agents (ChatGPT, Gemini, Claude, Grok, Codex, Cursor, future) |
1. CORE PRINCIPLE
AI must be a design system citizen, not a design system exception.
Every output from an AI agent must comply with the same rules as human designers and developers. No special pleading. No "AI knows better."
2. BEFORE ANY ACTION
2.1 Read the Hierarchy
AI must verify its proposal against the document hierarchy:
SYSTEM_CONSTITUTION > ENGINEERING_CONSTITUTION > DESIGN_CONSTITUTION > PRODUCT_DOCTRINES > DESIGN_SPECIFICATIONS > IMPLEMENTATION_GUIDES > CODE
Rule: If a proposal conflicts with a higher document, the proposal is wrong.
2.2 Check Existing Solutions
Before proposing anything new, AI must:
- Search the Component Decision Tree
- Search the Component Library (Tier 1, 2, 3)
- Search existing tokens (Primitive, Semantic, Component)
- Search Anti-Patterns
Rule: If an existing solution exists, AI must use it or explain why it cannot.
2.3 Apply the New Component Rule
If no existing solution exists, AI must verify:
- Can an existing component be used?
- Can a variant be created?
- Can a modifier be used?
- Can a new state solve the problem?
Only then may AI propose a new component.
3. TOKEN RULES
3.1 No Hardcoded Values
Forbidden: AI proposing hardcoded colors, spacing, dimensions, or animations.
Required: AI must reference existing tokens or propose new ones through the Design Review Gate.
3.2 Semantic First
Required: AI must use semantic tokens before primitive tokens.
❌ color: #3b82f6;
✅ color: var(--surface-primary);
3.3 Token Lifecycle
Required: All new tokens start as Draft.
AI must not:
- Introduce tokens directly as Stable
- Skip Experimental stage
- Deprecate tokens without migration path
3.4 Deterministic Choices
Required: Two AI agents working from the same specification must arrive at the same token choice for the same problem.
If ambiguity exists, AI must flag it for human resolution, not guess.
4. COMPONENT RULES
4.1 Inheritance First
Required: AI must check component inheritance before creating anything new.
Button
├── Icon Button
├── Split Button
└── Floating Action Button
If a child component solves the need, AI must use it.
4.2 Use the Template
Required: All component specifications must follow COMPONENT_TEMPLATE.md.
AI must not omit sections or invent new ones without approval.
4.3 Document Anti-Patterns
Required: AI must list relevant anti-patterns for every component it specifies.
4.4 No Component Without Purpose
Required: Every component must have a documented Cognitive Purpose and Interaction Contract.
5. MOTION RULES
5.1 Intention-Based Duration
Required: AI must use intention-based duration tokens, not raw milliseconds.
❌ transition: 200ms ease-out;
✅ transition: var(--duration-transition) ease-out;
5.2 Reduced Motion
Required: All motion proposals must include reduced-motion fallback.
5.3 No Decorative Animation
Forbidden: AI proposing animation for aesthetic purposes.
Allowed: Animation for feedback, spatial understanding, or state change.
6. ACCESSIBILITY RULES
6.1 WCAG 2.1 AA Minimum
Required: All proposals must meet WCAG 2.1 AA.
AI must verify:
- Color contrast ratios
- Keyboard navigation
- Screen reader labels
- Focus visibility
6.2 No ARIA Without Purpose
Forbidden: AI adding ARIA attributes without understanding their purpose.
Required: Every ARIA attribute must be justified in the component spec.
7. DECISION DOCUMENTATION
7.1 Create DDR for New Decisions
Required: If AI proposes a new pattern, component, or token, it must create a Design Decision Record (DDR).
Exception: If the decision is trivial and fully covered by existing rules, no DDR needed.
7.2 Explain Rationale
Required: AI must explain why a decision was made, not just what the decision is.
8. VALIDATION
8.1 Self-Check Before Output
Before delivering any design proposal, AI must verify:
- No hardcoded values
- No new components without inheritance check
- No tokens skipping lifecycle
- No anti-patterns violated
- Document hierarchy respected
- Accessibility requirements met
- Motion follows intention-based tokens
- Reduced motion considered
8.2 Flag Uncertainty
Required: If AI is uncertain about a decision, it must flag it explicitly.
Format: [UNCERTAIN: reason]
9. RELATIONSHIP TO OTHER DOCUMENTS
| Document | Role |
|---|---|
LANDVEX_DESIGN_CONSTITUTION.md |
Why AI must follow rules |
TOKEN_PHILOSOPHY.md |
How AI handles tokens |
LANDVEX_DESIGN_SPECIFICATION.md |
What AI must implement |
DESIGN_ANTI_PATTERNS.md |
What AI must avoid |
COMPONENT_DECISION_TREE.md |
How AI chooses components |
AI_DESIGN_PRINCIPLES.md |
AI-specific rules |
10. AI CONTRACT FOR BUTTON
When should AI choose Button?
- Primary user action
- Form submission
- Dialog confirmation
When should AI choose Link?
- Navigation to another page
- Secondary action that does not modify state
- External URL
When should AI choose Icon Button?
- Toolbar action
- Compact UI
- Action is self-evident from icon
When should AI choose Split Button?
- Primary action + secondary options
- Save + Save As pattern
When should AI NOT use Button?
- For navigation (use Link)
- For toggling state (use Switch)
- For selecting from options (use Select)
ÄNDRINGSHISTORIA
| Version | Datum | Beskrivning |
|---|---|---|
| 1.0 | 2026-07-02 | Initial AI design principles: hierarchy, tokens, components, motion, accessibility, validation |
STATUS
LOCKED
- Mindre revideringar: 1.x-serien
- Brytande ändringar: Kräver Architecture Review, ny major-version (2.0+)