- Motion System v1 (chapter 5):
- Motion principles: when to animate, when NOT to animate
- Duration scale (instant to slower: 0ms to 500ms)
- Easing functions (linear, in, out, in-out, spring)
- Component-specific motion: Button, Modal, Drawer, Map, Skeleton,
Progress, Error/Success
- Reduced motion support (prefers-reduced-motion)
- Interruption rules (animations must be interruptible)
- Error/success animations (shake, checkmark, pulse)
- Button gold standard (chapter 8.3.1):
- Full specification: purpose, design goal, token dependencies,
layout, sizes, variants, states, keyboard, touch, accessibility,
anti-patterns, related components, DDR references
- Sets the bar for all future component specifications
- COMPONENT_TEMPLATE.md (v1.0, LOCKED):
- Standard template for all component specifications
- Sections: purpose, tokens, layout, sizes, variants, states,
keyboard, touch, accessibility, motion, acceptance criteria,
anti-patterns, related components, DDR references
- COMPONENT_DECISION_TREE.md (v1.0, LOCKED):
- Decision trees for: user actions, information display, user input,
feedback, navigation, Landvex-specific
- Quick reference table mapping needs to components
- Prevents invention of unnecessary components
Rationale: Motion before brand (affects every interaction). Button as
reference implementation. Template ensures consistency. Decision tree
guides AI agents and developers to correct component choice.
30 KiB
LANDVEX DESIGN SPECIFICATION
Technical Contract Between UX, UI, Frontend, AI Agents, QA, and Codebase
| Version | 1.0-skeleton |
| Status | DRAFT — Under utveckling |
| Scope | Landvex Enterprise Platform |
| Authority | DESIGN_SPECIFICATION (nivå 5 i dokumenthierarkin) |
| Parent | LANDVEX_DESIGN_CONSTITUTION.md |
PART A — GOVERNANCE
0. Token Philosophy
See TOKEN_PHILOSOPHY.md for the complete token governance rules.
Quick Reference:
- Three levels: Primitive → Semantic → Component
- Semantic first, primitive only when necessary
- DTCG JSON as canonical format
- Semantic versioning for token changes
- Deprecation policy: mark, maintain 2 versions, then remove
- Token lifecycle: Draft → Experimental → Stable → Deprecated → Removed
- Design Review Gate required before new token creation
Om detta dokument Detta är ett levande kontrakt. Varje kapitel fylls på successivt. Ingen implementation får bryta mot en specificerad regel. Ospecificerade områden är fria att utforskas, men bör dokumenteras här när de stabiliseras.
Innehållsförteckning
PART A — GOVERNANCE
PART B — TOKENS
- Design Tokens
- 1.1 Primitive Tokens
- 1.2 Semantic Tokens
- 1.3 Component Tokens
- Layout System
- Typography
- Color System
- Motion System
- Elevation & Shadows
- Iconography
PART C — COMPONENTS
- Component Architecture
- 8.0 Component Tiers (Tier 1/2/3)
- 8.1 Component Inheritance
- 8.2 New Component Rule
- 8.3 Component Specifications
- Maps & Geospatial Layer
- Accessibility
- Responsive Behavior
- Empty States
- Loading States
- Error States
PART D — VALIDATION
PART B — TOKENS
1. Design Tokens
Status: ⏳ Ej påbörjad Parent:
TOKEN_PHILOSOPHY.md
1.0 Token Architecture
All tokens follow the three-level hierarchy defined in TOKEN_PHILOSOPHY.md:
Level 1: Primitive Tokens → Raw values (numbers, colors, dimensions)
Level 2: Semantic Tokens → Purpose-driven (surface-primary, text-muted)
Level 3: Component Tokens → Component-specific (button-primary-bg-hover)
Rule: Components reference Level 2 (Semantic) by default. Level 3 (Component) only when component-specific override is required. Level 1 (Primitive) never directly from components.
1.1 Primitive Tokens
1.1.1 Spacing Scale
| Token | Value | Usage |
|---|---|---|
space-0 |
0px | — |
space-1 |
4px | Tight padding, icon gaps |
space-2 |
8px | Default element padding |
space-3 |
12px | Component internal spacing |
space-4 |
16px | Standard gap |
space-5 |
24px | Section spacing |
space-6 |
32px | Large section spacing |
space-7 |
48px | Page-level spacing |
space-8 |
64px | Major section breaks |
space-9 |
96px | Hero/page top |
1.1.2 Border Radius
| Token | Value | Usage |
|---|---|---|
radius-0 |
0px | Sharp edges (data tables, maps) |
radius-1 |
2px | Subtle rounding |
radius-2 |
4px | Default (buttons, inputs) |
radius-3 |
8px | Cards, panels |
radius-4 |
12px | Large cards, modals |
radius-full |
9999px | Pills, avatars |
1.1.3 Z-Index Scale
| Token | Value | Usage |
|---|---|---|
z-base |
0 | Default layer |
z-dropdown |
100 | Dropdowns, popovers |
z-sticky |
200 | Sticky headers |
z-modal |
300 | Modals, dialogs |
z-tooltip |
400 | Tooltips |
z-toast |
500 | Notifications |
z-overlay |
600 | Full-screen overlays |
1.1.4 Opacity Scale
| Token | Value | Usage |
|---|---|---|
opacity-0 |
0% | Hidden |
opacity-25 |
25% | Disabled text |
opacity-50 |
50% | Placeholder text |
opacity-75 |
75% | Secondary text |
opacity-100 |
100% | Primary content |
1.1.5 Blur Scale
| Token | Value | Usage |
|---|---|---|
blur-0 |
0px | No blur |
blur-sm |
4px | Subtle backdrop |
blur-md |
8px | Modal backdrop |
blur-lg |
16px | Full-screen overlay |
1.1.6 Border Width
| Token | Value | Usage |
|---|---|---|
border-0 |
0px | No border |
border-1 |
1px | Default dividers |
border-2 |
2px | Focus rings, active states |
border-4 |
4px | Emphasis, errors |
1.2 Semantic Tokens
1.2.1 Surface Colors
| Token | Primitive Reference | Usage |
|---|---|---|
surface-primary |
neutral-0 |
Main background |
surface-secondary |
neutral-50 |
Card background |
surface-elevated |
neutral-0 + shadow |
Modal, popover |
surface-overlay |
neutral-1000 @ 50% |
Backdrop |
1.2.2 Text Colors
| Token | Primitive Reference | Usage |
|---|---|---|
text-primary |
neutral-1000 |
Headings, body |
text-secondary |
neutral-600 |
Captions, metadata |
text-muted |
neutral-400 |
Placeholders |
text-inverse |
neutral-0 |
On dark surfaces |
1.2.3 Border Colors
| Token | Primitive Reference | Usage |
|---|---|---|
border-default |
neutral-200 |
Dividers |
border-focus |
brand-500 |
Focus rings |
border-error |
semantic-red-500 |
Error states |
1.3 Component Tokens
1.3.1 Button
| Token | Semantic Reference | Usage |
|---|---|---|
button-primary-bg |
surface-primary |
Default background |
button-primary-bg-hover |
brand-600 |
Hover state |
button-primary-text |
text-inverse |
Label color |
1.3.2 Data Grid
| Token | Semantic Reference | Usage |
|---|---|---|
table-row-hover |
neutral-50 |
Hover highlight |
table-header-bg |
neutral-100 |
Header background |
1.4 Export Format
Canonical: DTCG JSON. Derived: CSS custom properties, Tailwind config, Swift, Kotlin.
See TOKEN_PHILOSOPHY.md §3 for full specification.
2. Layout System
Status: ⏳ Ej påbörjad
2.1 Grid
2.2 Breakpoints
| Name | Width | Target |
|---|---|---|
xs |
0px | Phone portrait |
sm |
640px | Phone landscape |
md |
768px | Tablet portrait |
lg |
1024px | Tablet landscape / small desktop |
xl |
1280px | Desktop |
2xl |
1536px | Large desktop |
2.3 Container Widths
2.4 Sidebar / Panel System
3. Typography
Status: ✅ Specified Principle: Typography is the foundation of information hierarchy. It must be readable, scannable, and calm.
3.1 Font Stack
| Role | Font | Fallback | Usage |
|---|---|---|---|
| Primary | Inter | system-ui, -apple-system, sans-serif | All UI text, headings, body |
| Monospace | JetBrains Mono | ui-monospace, SFMono-Regular, monospace | Data, code, coordinates, tabular figures |
Rationale: Inter is designed for screen readability at small sizes. JetBrains Mono distinguishes similar characters (0/O, 1/l/I) — critical for geodata.
3.2 Font Fallback Strategy
/* Primary */
font-family: 'Inter', system-ui, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
/* Monospace */
font-family: 'JetBrains Mono', ui-monospace, SFMono-Regular, 'SF Mono', Menlo, Consolas, monospace;
3.3 Variable Font
- Inter: Variable font enabled (weight 100–900)
- JetBrains Mono: Static weights only (400, 500, 700)
- Performance: Subset to Latin Extended + Swedish characters
3.4 Type Scale
| Token | Size | Line Height | Weight | Letter Spacing | Usage |
|---|---|---|---|---|---|
text-xs |
12px | 16px | 400 | 0.01em | Captions, metadata, timestamps |
text-sm |
14px | 20px | 400 | 0 | Body small, secondary text |
text-base |
16px | 24px | 400 | 0 | Body, paragraphs |
text-lg |
18px | 28px | 400 | -0.01em | Lead paragraph, emphasis |
text-xl |
20px | 28px | 500 | -0.02em | Section headers, card titles |
text-2xl |
24px | 32px | 500 | -0.02em | Page titles, modal headers |
text-3xl |
30px | 36px | 600 | -0.02em | Major headings, dashboard titles |
text-4xl |
36px | 40px | 600 | -0.03em | Hero titles, empty states |
3.5 Information Levels
Typography is defined by function, not heading level.
| Level | Token | Weight | Usage | Frequency |
|---|---|---|---|---|
| Display | text-4xl |
600 | Landing pages, special overviews | Very rare |
| Section Title | text-3xl |
600 | Page titles, major sections | Rare |
| Panel Title | text-2xl |
500 | Card titles, modal headers | Common |
| Data Heading | text-xl |
500 | Table headers, KPI groups, map layers | Frequent |
| Body | text-base |
400 | Running text, descriptions | Default |
| UI Label | text-sm |
500 | Form labels, control labels | Frequent |
| Metadata | text-sm |
400 | Dates, status, secondary info | Frequent |
| Caption | text-xs |
400 | Help text, explanations | Common |
| Code / Numeric | text-sm |
400 | Code, coordinates, IDs, numbers | As needed |
Rationale: Enterprise users scan for information, not headings. Functional levels map to mental models better than H1–H6.
Note: When HTML heading elements are required for accessibility, map functionally:
- Display → H1 (once per page)
- Section Title → H2
- Panel Title → H3
- Data Heading → H4
- UI Label → label element (not heading)
3.6 Font Weights
| Token | Value | Usage |
|---|---|---|
font-normal |
400 | Body, descriptions |
font-medium |
500 | Emphasis, labels, buttons |
font-semibold |
600 | Headings, active states |
font-bold |
700 | Strong emphasis, alerts |
3.7 Line Height Rules
| Context | Rule | Rationale |
|---|---|---|
| Body text | 1.5× font size | Readability for long text |
| Headings | 1.2–1.3× font size | Tight, scannable |
| Data/numbers | 1.25× font size | Alignment in tables |
| Captions | 1.4× font size | Small text needs air |
3.8 Letter Spacing
| Context | Value | Rationale |
|---|---|---|
| Body | 0 | Natural reading |
| Headings | -0.02em | Tighter, more impactful |
| All-caps labels | 0.05em | Improves legibility |
| Captions | 0.01em | Slight openness |
3.9 Max Line Length
| Context | Max Width | Rationale |
|---|---|---|
| Body text | 65ch | Optimal reading width |
| Data tables | none | Full width |
| Side panels | 45ch | Narrow column readability |
3.10 Monospace Usage
| Context | Font | Features |
|---|---|---|
| Coordinates | JetBrains Mono | Tabular figures, always |
| Financial data | JetBrains Mono | Tabular figures, decimal alignment |
| Code snippets | JetBrains Mono | Ligatures disabled |
| Timestamps | JetBrains Mono | Fixed width for alignment |
3.11 Tabular Figures
Always enabled for:
- Data tables
- Financial values
- Coordinates (lat/long)
- Timestamps
- IDs and reference numbers
font-variant-numeric: tabular-nums;
3.12 Numerical Typography
| Rule | Value | Example |
|---|---|---|
| Decimal separator | . (period) |
123.45 |
| Thousands separator | (space) |
1 234 567 |
| Negative numbers | - prefix |
-456.78 |
| Percentage | No space before % |
42.5% |
| Currency | Symbol before, space after | $ 1 234.56 |
4. Color System
Status: ✅ Foundation specified, Brand & Map pending Principle: Information dominates color. Color supports, never competes.
4.1 Foundation Colors (Neutral Palette)
Primitive Tokens:
| Token | Hex | Usage |
|---|---|---|
neutral-0 |
#ffffff |
Pure white, highest elevation |
neutral-50 |
#f8f9fa |
Card backgrounds, hover states |
neutral-100 |
#f1f3f5 |
Subtle backgrounds, table headers |
neutral-200 |
#e9ecef |
Borders, dividers |
neutral-300 |
#dee2e6 |
Disabled backgrounds |
neutral-400 |
#ced4da |
Placeholder text, inactive icons |
neutral-500 |
#adb5bd |
Secondary text, muted elements |
neutral-600 |
#868e96 |
Captions, metadata |
neutral-700 |
#495057 |
Body text secondary |
neutral-800 |
#343a40 |
Body text primary |
neutral-900 |
#212529 |
Headings, primary text |
neutral-1000 |
#0f172a |
Deepest surfaces, overlays |
Rationale: 12-step scale provides sufficient granularity without excess. Based on open-source neutral scales (Open Color, Tailwind) for familiarity.
4.2 Semantic Colors
Rule: Semantic colors communicate meaning. Brand colors communicate identity. Never mix the two.
4.2.1 Neutral Semantic
| Token | Primitive | Usage |
|---|---|---|
surface-primary |
neutral-0 |
Main background |
surface-secondary |
neutral-50 |
Card background |
surface-tertiary |
neutral-100 |
Table header, subtle fill |
surface-overlay |
neutral-1000 @ 50% |
Modal backdrop |
text-primary |
neutral-900 |
Headings, body |
text-secondary |
neutral-600 |
Captions, metadata |
text-muted |
neutral-400 |
Placeholders, disabled |
text-inverse |
neutral-0 |
On dark surfaces |
border-default |
neutral-200 |
Dividers, outlines |
border-strong |
neutral-300 |
Focus states, active |
4.2.2 Status Semantic
| Token | Primitive | Usage |
|---|---|---|
success-surface |
green-50 |
Success background |
success-border |
green-200 |
Success outline |
success-text |
green-700 |
Success message |
warning-surface |
yellow-50 |
Warning background |
warning-border |
yellow-200 |
Warning outline |
warning-text |
yellow-700 |
Warning message |
danger-surface |
red-50 |
Error background |
danger-border |
red-200 |
Error outline |
danger-text |
red-700 |
Error message |
info-surface |
blue-50 |
Info background |
info-border |
blue-200 |
Info outline |
info-text |
blue-700 |
Info message |
Rule: Status colors are never used for branding. Brand colors are never used for status.
4.3 Brand Palette
Status: ⏳ Pending brand definition
Landvex brand colors are used sparingly (5–10% of surface area).
| Token | Hex | Usage |
|---|---|---|
brand-50 |
— | Lightest tint |
brand-100 |
— | Hover backgrounds |
brand-200 |
— | Subtle highlights |
brand-300 |
— | — |
brand-400 |
— | — |
brand-500 |
— | Primary action, links |
brand-600 |
— | Hover state |
brand-700 |
— | Active state |
brand-800 |
— | — |
brand-900 |
— | Deepest shade |
Rules:
- Brand colors never appear in data visualization or map layers
- Brand colors never communicate status (success/warning/danger/info)
- Brand = identity. Semantic = meaning. Never mix.
4.4 Semantic Status Colors
| Token | Hex | Usage |
|---|---|---|
semantic-green-500 |
#40c057 |
Success, active, positive |
semantic-yellow-500 |
#fcc419 |
Warning, pending, attention |
semantic-red-500 |
#fa5252 |
Error, danger, negative |
semantic-blue-500 |
#339af0 |
Info, neutral highlight |
4.5 Data Visualization Colors
Status: ⏳ Pending data viz requirements
Separate palette for charts, graphs, KPIs. Must be:
- Colorblind-safe
- Distinguishable in monochrome
- Consistent across all data products
4.6 Map Layer Palette
Status: ⏳ Pending Mapbox configuration
Dedicated palette for geospatial visualization. Defined by layer, not individual color:
| Layer | Token | Rationale |
|---|---|---|
| Base Surface | map-base-surface |
Subtle, non-competing |
| Terrain | map-terrain |
Elevation indication |
| Water | map-water |
Consistent with cartographic convention |
| Road Network | map-road |
Hierarchy (motorway → path) |
| Administrative Boundaries | map-boundary |
Dashed, muted |
| Building Footprints | map-building |
Subtle 3D effect |
| Parcel Boundaries | map-parcel |
Land ownership |
| Mission Layer | map-mission |
Brand color, high visibility |
| Heatmap | map-heatmap |
Gradient from neutral to alert |
| Selection | map-selection |
Clear, non-intrusive |
| Hover | map-hover |
Interactive feedback |
| Overlay | map-overlay |
Contextual information |
| Night Accent | map-night |
Dark mode adaptation |
| Satellite Accent | map-satellite |
Satellite imagery overlay |
Principle: Map colors must work in all lighting conditions and never compete with data overlays.
Rule: Changing map style (light/dark/satellite) should only require swapping the map layer palette, not component colors.
5. Motion System
Status: ✅ Specified Principle: Motion supports understanding. It never decorates.
5.1 Motion Principles
When to animate:
- State changes that need attention (modal open, toast appear)
- Spatial relationships (drawer slide, page transition)
- Feedback on user action (button press, form submit)
- Loading and progress (skeleton, progress bar)
When NOT to animate:
- Static content that does not change
- Data updates that are frequent (live dashboards)
- Elements entering viewport on scroll (use Intersection Observer, not animation)
- Anything that delays user action
Rules:
- Animations must be interruptible
- Multiple animations must not conflict
- Motion must respect
prefers-reduced-motion
5.2 Duration Scale
| Token | Value | Usage |
|---|---|---|
duration-instant |
0ms | No animation |
duration-fast |
100ms | Hover states, focus rings |
duration-normal |
200ms | Standard transitions |
duration-slow |
300ms | Page transitions, drawers |
duration-slower |
500ms | Complex animations, modals |
5.3 Easing Functions
| Token | Value | Usage |
|---|---|---|
ease-linear |
linear | Continuous motion, progress bars |
ease-in |
cubic-bezier(0.4, 0, 1, 1) | Exit animations, dismiss |
ease-out |
cubic-bezier(0, 0, 0.2, 1) | Enter animations, appear |
ease-in-out |
cubic-bezier(0.4, 0, 0.2, 1) | Standard, symmetric |
ease-spring |
cubic-bezier(0.34, 1.56, 0.64, 1) | Playful, overshoot |
5.4 Component-Specific Motion
5.4.1 Button
| State | Animation | Duration | Easing |
|---|---|---|---|
| Hover | Background color shift | 100ms | ease-out |
| Press | Scale to 0.98 | 50ms | ease-in |
| Release | Scale to 1.0 | 100ms | ease-out |
| Loading | Spinner rotation | 1s | linear infinite |
| Disabled | Opacity to 0.5 | 100ms | ease-in-out |
5.4.2 Modal
| State | Animation | Duration | Easing |
|---|---|---|---|
| Open | Fade in + scale from 0.95 | 300ms | ease-out |
| Close | Fade out + scale to 0.95 | 200ms | ease-in |
| Backdrop | Fade to 50% opacity | 300ms | ease-in-out |
5.4.3 Drawer
| State | Animation | Duration | Easing |
|---|---|---|---|
| Open | Slide from edge | 300ms | ease-out |
| Close | Slide to edge | 200ms | ease-in |
| Backdrop | Fade to 50% opacity | 300ms | ease-in-out |
5.4.4 Map Transitions
| State | Animation | Duration | Easing |
|---|---|---|---|
| Pan | None (instant) | 0ms | — |
| Zoom | Smooth interpolation | 300ms | ease-in-out |
| Layer toggle | Cross-fade | 200ms | ease-in-out |
| Feature select | Highlight pulse | 300ms | ease-out |
Rule: Map panning is never animated. Users need instant feedback on drag.
5.4.5 Skeleton
| State | Animation | Duration | Easing |
|---|---|---|---|
| Loading | Shimmer sweep | 1.5s | ease-in-out infinite |
| Complete | Fade to content | 200ms | ease-out |
5.4.6 Progress
| State | Animation | Duration | Easing |
|---|---|---|---|
| Indeterminate | Sweep | 1s | linear infinite |
| Determinate | Width growth | 300ms | ease-out |
| Complete | Checkmark draw | 200ms | ease-out |
5.5 Reduced Motion
When prefers-reduced-motion: reduce is active:
- All animations become instant (0ms)
- Skeleton shows static placeholder (no shimmer)
- Progress shows static bar (no sweep)
- Map zoom uses instant jump (no interpolation)
- Modals and drawers appear instantly (no fade/scale)
Exception: Loading spinners may rotate slowly (2s per rotation) to indicate activity without motion.
5.6 Interruptions
Rule: Animations must be interruptible.
- If a modal is closing and user opens another, the first must complete or reverse instantly
- If a drawer is sliding and user taps backdrop, it must reverse direction
- No animation queue buildup
5.7 Error and Success Animations
| Type | Animation | Duration | Purpose |
|---|---|---|---|
| Error | Subtle shake (4px, 3 cycles) | 300ms | Indicate invalid input |
| Success | Checkmark draw + fade | 400ms | Confirm completion |
| Warning | Pulse border color | 2s | Draw attention without alarm |
6. Elevation & Shadows
Status: ⏳ Ej påbörjad
6.1 Shadow Scale
6.2 Usage Rules
7. Iconography
Status: ⏳ Ej påbörjad
7.1 Icon Set
7.2 Icon Sizes
7.3 Icon + Text Pairing
PART C — COMPONENTS
8. Component Architecture
Status: ✅ Specified Principle: The system shall be minimal, not maximal. Extend only when a recurring need cannot be solved with existing components.
8.0 Component Tiers
Tier 1 — Canonical Components
These define the entire design system. If these are correct, everything else follows.
| Component | Purpose | Inherits From |
|---|---|---|
| Button | Primary action trigger | — |
| Input | Text entry, form fields | — |
| Select | Choice from predefined options | — |
| Card | Content container, elevation | — |
| Modal | Overlay dialog, focus trap | — |
| Navigation | Primary wayfinding | — |
| Table | Tabular data display | — |
| Data Grid | Complex data with sorting/filtering | Table |
| Search | Find and filter | Input |
| Map Panel | Geospatial information overlay | Card |
Tier 2 — Derived Components
These build primarily on Tier 1. They introduce no new visual rules.
| Component | Purpose | Inherits From |
|---|---|---|
| Badge | Status indicator | — |
| Alert | Contextual message | Card |
| Toast | Transient notification | Card |
| Tooltip | Contextual help | — |
| Accordion | Collapsible content sections | Card |
| Tabs | Content switching | — |
| Breadcrumb | Location indicator | — |
| Pagination | Page navigation | Button |
| Empty State | No content placeholder | Card |
| Skeleton | Loading placeholder | — |
Tier 3 — Domain Components
Landvex-specific. They explicitly build on Tier 1 and Tier 2. No new visual rules.
| Component | Purpose | Inherits From |
|---|---|---|
| KPI Card | Key metric display | Card |
| Map Overlay Panel | Geospatial tool panel | Map Panel |
| Layer Selector | Map layer toggle | Select |
| Mission Status | Mission state indicator | Badge |
| Dataset Card | Data source preview | Card |
| Geospatial Inspector | Feature detail view | Card |
| Asset Summary | Asset overview panel | Card |
| Coordinate Picker | Lat/long input | Input |
| Timeline Panel | Temporal data view | Card |
8.1 Component Inheritance
Components inherit visual properties, states, and behavior from their parent. Child components may add but never override parent rules.
Button
├── Icon Button (adds icon, keeps all Button states)
├── Split Button (adds dropdown, keeps primary action)
└── Floating Action Button (fixed position, keeps Button behavior)
Card
├── KPI Card (adds metric layout, keeps Card elevation)
├── Dataset Card (adds metadata, keeps Card structure)
└── Mission Card (adds status, keeps Card padding)
Table
├── Data Grid (adds sorting/filtering, keeps Table structure)
├── Inspection Grid (adds checkboxes, keeps Data Grid behavior)
└── Asset Grid (adds thumbnails, keeps Data Grid behavior)
8.2 New Component Rule
New component is the last resort.
Before a new component may be created, verify:
- Can an existing component be used?
- Can a variant be created?
- Can a modifier be used?
- Can a new state solve the problem?
Only then may a new component be defined.
New components must:
- Inherit from an existing component when possible
- Follow the three-tier hierarchy
- Include full specification (states, ARIA, keyboard, touch, animation, acceptance criteria)
- Pass Design Review Gate
8.3 Component Specifications
Princip: Varje komponent har en egen specifikation med states, ARIA, keyboard, touch, animation och acceptance criteria.
8.3.1 Button
Purpose: Trigger primary user actions. The most used interactive element.
Design Goal: Immediately recognizable, consistently responsive, accessible without thought.
Token Dependencies:
button-primary-bg→brand-500button-primary-bg-hover→brand-600button-primary-text→text-inversebutton-secondary-bg→surface-secondarybutton-secondary-border→border-defaultbutton-ghost-text→brand-500space-padding-button→space-3(12px vertical,space-4horizontal)radius-button→radius-2(4px)
Layout:
- Height: 40px (default), 32px (small), 48px (large)
- Padding: 12px vertical, 16px horizontal
- Icon + text gap: 8px
- Border radius: 4px
Sizes:
| Size | Height | Padding | Font | Usage |
|---|---|---|---|---|
| Small | 32px | 8px 12px | text-sm |
Dense UIs, tables |
| Default | 40px | 12px 16px | text-base |
Standard |
| Large | 48px | 16px 24px | text-lg |
Hero actions, mobile |
Variants:
| Variant | Background | Border | Text | Usage |
|---|---|---|---|---|
| Primary | brand-500 |
None | White | Main action |
| Secondary | surface-secondary |
border-default |
text-primary |
Alternative action |
| Ghost | Transparent | None | brand-500 |
Low emphasis |
| Danger | semantic-red-500 |
None | White | Destructive action |
| Icon-only | Any above | None | CurrentColor | Toolbar, compact |
States:
| State | Visual | Motion |
|---|---|---|
| Default | As variant | None |
| Hover | Darken 10% | Background shift 100ms ease-out |
| Focus | 2px ring border-focus |
Ring appear 100ms ease-out |
| Pressed | Scale 0.98 | Scale 50ms ease-in |
| Loading | Spinner replaces text | Spinner 1s linear infinite |
| Disabled | Opacity 0.5, no pointer | None |
Keyboard:
Tab: FocusEnter/Space: Activate- Disabled: Not focusable
Touch:
- Min 44x44px touch target
- Active state on press (immediate)
- No hover state on touch
Accessibility:
role="button"aria-labelfor icon-onlyaria-disabledfor disabledaria-busyfor loading- Focus ring always visible
Anti-Patterns:
- ❌ Two primary buttons in same view
- ❌ Disabled button without explanation
- ❌ Button that looks like link
- ❌ Loading button that remains clickable
Related Components:
- Split Button (extends Button)
- Icon Button (extends Button)
- Floating Action Button (extends Button)
DDR References:
- DDR-001: Why buttons use brand color for primary action
- DDR-002: Why ghost variant exists (low emphasis without border)
8.3.2 Input / Text Field
8.3.3 Select / Dropdown
8.3.4 Checkbox
8.3.5 Radio Button
8.3.6 Toggle / Switch
8.3.7 Card
8.3.8 Modal / Dialog
8.3.9 Toast / Notification
8.3.10 Tooltip
8.3.11 Data Table
8.3.12 Tabs
8.3.13 Navigation
8.3.14 Sidebar
8.3.15 Map Overlay
9. Maps & Geospatial Layer
Status: ⏳ Ej påbörjad
9.1 Mapbox Configuration
9.2 Layer Styles
9.3 Interaction Patterns
9.4 Geometries & Coordinates Display
10. Accessibility
Status: ⏳ Ej påbörjad
10.1 WCAG 2.1 AA Compliance
10.2 Keyboard Navigation
10.3 Screen Reader Support
10.4 Focus Management
10.5 Color Contrast
10.6 Reduced Motion
11. Responsive Behavior
Status: ⏳ Ej påbörjad
11.1 Device Adaptive Principles
11.2 Phone (< 768px)
11.3 Tablet (768px - 1024px)
11.4 Desktop (> 1024px)
12. Empty States
Status: ⏳ Ej påbörjad
12.1 Principles
12.2 Patterns by Context
13. Loading States
Status: ⏳ Ej påbörjad
13.1 Skeleton Patterns
13.2 Progress Indicators
13.3 Stepped Loading
14. Error States
Status: ⏳ Ej påbörjad
14.1 Error Message Structure
14.2 Inline Errors
14.3 Page-Level Errors
14.4 Toast Errors
PART D — VALIDATION
15. Acceptance Criteria
Status: ⏳ Ej påbörjad
15.1 Definition of Done (Design)
15.2 Checklist per Component
15.3 Cross-Browser Requirements
16. Design QA
Status: ⏳ Ej påbörjad
16.1 Manual Review Process
16.2 Automated Checks (Future)
16.3 Screenshot Review
17. Visual Regression
Status: ⏳ Ej påbörjad — Fas 3
17.1 Scope
17.2 Tools
17.3 Thresholds
18. Release Checklist
Status: ⏳ Ej påbörjad
18.1 Pre-Release Design Review
18.2 Post-Release Verification
ÄNDRINGSHISTORIA
| Version | Datum | Beskrivning |
|---|---|---|
| 1.0-skeleton | 2026-07-02 | Initial struktur med 18 kapitel, tomt innehåll |
STATUS
DRAFT — Under utveckling
- Fyll på kapitel successivt
- Markera kapitel som ✅ när de är specificerade och godkända
- Brytande ändringar: Kräver Architecture Review