BOC v1.0: RS256 auth, Ledger integration, Prometheus metrics, CI/CD, backup
This commit is contained in:
+3719
@@ -0,0 +1,3719 @@
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'use strict';
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Object.defineProperty(exports, '__esModule', { value: true });
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var jsxRuntime = require('react/jsx-runtime');
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var React = require('react');
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var index = require('./index-6W16WHlG.js');
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var motionDom = require('motion-dom');
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var featureBundle = require('./feature-bundle-riC1cckV.js');
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var motionUtils = require('motion-utils');
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|
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function _interopNamespaceDefault(e) {
|
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var n = Object.create(null);
|
||||
if (e) {
|
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Object.keys(e).forEach(function (k) {
|
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if (k !== 'default') {
|
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var d = Object.getOwnPropertyDescriptor(e, k);
|
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Object.defineProperty(n, k, d.get ? d : {
|
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enumerable: true,
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get: function () { return e[k]; }
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});
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}
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});
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}
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n.default = e;
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return Object.freeze(n);
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}
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var React__namespace = /*#__PURE__*/_interopNamespaceDefault(React);
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|
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/**
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* Taken from https://github.com/radix-ui/primitives/blob/main/packages/react/compose-refs/src/compose-refs.tsx
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*/
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/**
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* Set a given ref to a given value
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* This utility takes care of different types of refs: callback refs and RefObject(s)
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*/
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function setRef(ref, value) {
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if (typeof ref === "function") {
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return ref(value);
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}
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else if (ref !== null && ref !== undefined) {
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ref.current = value;
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}
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}
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/**
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* A utility to compose multiple refs together
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* Accepts callback refs and RefObject(s)
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*/
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function composeRefs(...refs) {
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return (node) => {
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let hasCleanup = false;
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const cleanups = refs.map((ref) => {
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const cleanup = setRef(ref, node);
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if (!hasCleanup && typeof cleanup === "function") {
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hasCleanup = true;
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}
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return cleanup;
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});
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// React <19 will log an error to the console if a callback ref returns a
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// value. We don't use ref cleanups internally so this will only happen if a
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// user's ref callback returns a value, which we only expect if they are
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// using the cleanup functionality added in React 19.
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if (hasCleanup) {
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return () => {
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for (let i = 0; i < cleanups.length; i++) {
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const cleanup = cleanups[i];
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if (typeof cleanup === "function") {
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cleanup();
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}
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else {
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setRef(refs[i], null);
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}
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}
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};
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}
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};
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}
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/**
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* A custom hook that composes multiple refs
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* Accepts callback refs and RefObject(s)
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*/
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function useComposedRefs(...refs) {
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// eslint-disable-next-line react-hooks/exhaustive-deps
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return React__namespace.useCallback(composeRefs(...refs), refs);
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}
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/**
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* Measurement functionality has to be within a separate component
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* to leverage snapshot lifecycle.
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*/
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class PopChildMeasure extends React__namespace.Component {
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getSnapshotBeforeUpdate(prevProps) {
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const element = this.props.childRef.current;
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if (motionDom.isHTMLElement(element) && prevProps.isPresent && !this.props.isPresent && this.props.pop !== false) {
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const parent = element.offsetParent;
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const parentWidth = motionDom.isHTMLElement(parent)
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? parent.offsetWidth || 0
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: 0;
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const parentHeight = motionDom.isHTMLElement(parent)
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? parent.offsetHeight || 0
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: 0;
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const computedStyle = getComputedStyle(element);
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const size = this.props.sizeRef.current;
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size.height = parseFloat(computedStyle.height);
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size.width = parseFloat(computedStyle.width);
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size.top = element.offsetTop;
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size.left = element.offsetLeft;
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size.right = parentWidth - size.width - size.left;
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size.bottom = parentHeight - size.height - size.top;
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size.direction = computedStyle.direction;
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}
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return null;
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}
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/**
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* Required with getSnapshotBeforeUpdate to stop React complaining.
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*/
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componentDidUpdate() { }
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render() {
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return this.props.children;
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}
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}
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function PopChild({ children, isPresent, anchorX, anchorY, root, pop }) {
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const id = React.useId();
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const ref = React.useRef(null);
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const size = React.useRef({
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width: 0,
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height: 0,
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top: 0,
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left: 0,
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right: 0,
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bottom: 0,
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direction: "ltr",
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});
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const { nonce } = React.useContext(index.MotionConfigContext);
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/**
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* In React 19, refs are passed via props.ref instead of element.ref.
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* We check props.ref first (React 19) and fall back to element.ref (React 18).
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*/
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const childRef = children.props?.ref ??
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children?.ref;
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const composedRef = useComposedRefs(ref, childRef);
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/**
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* We create and inject a style block so we can apply this explicit
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* sizing in a non-destructive manner by just deleting the style block.
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*
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* We can't apply size via render as the measurement happens
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* in getSnapshotBeforeUpdate (post-render), likewise if we apply the
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* styles directly on the DOM node, we might be overwriting
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* styles set via the style prop.
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*/
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React.useInsertionEffect(() => {
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const { width, height, top, left, right, bottom, direction } = size.current;
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if (isPresent || pop === false || !ref.current || !width || !height)
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return;
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const isRTL = direction === "rtl";
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const x = anchorX === "left"
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? (isRTL ? `right: ${right}` : `left: ${left}`)
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: (isRTL ? `left: ${left}` : `right: ${right}`);
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const y = anchorY === "bottom" ? `bottom: ${bottom}` : `top: ${top}`;
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ref.current.dataset.motionPopId = id;
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const style = document.createElement("style");
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if (nonce)
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style.nonce = nonce;
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const parent = root ?? document.head;
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parent.appendChild(style);
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if (style.sheet) {
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style.sheet.insertRule(`
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[data-motion-pop-id="${id}"] {
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position: absolute !important;
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width: ${width}px !important;
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height: ${height}px !important;
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${x}px !important;
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${y}px !important;
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}
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`);
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}
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return () => {
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ref.current?.removeAttribute("data-motion-pop-id");
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if (parent.contains(style)) {
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parent.removeChild(style);
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}
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};
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}, [isPresent]);
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return (jsxRuntime.jsx(PopChildMeasure, { isPresent: isPresent, childRef: ref, sizeRef: size, pop: pop, children: pop === false
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? children
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: React__namespace.cloneElement(children, { ref: composedRef }) }));
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}
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const PresenceChild = ({ children, initial, isPresent, onExitComplete, custom, presenceAffectsLayout, mode, anchorX, anchorY, root }) => {
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const presenceChildren = index.useConstant(newChildrenMap);
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const id = React.useId();
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// Written in a layout effect (not render) so discarded concurrent
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// renders can't leave the refs pointing at uncommitted state.
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const isPresentRef = React.useRef(isPresent);
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const onExitCompleteRef = React.useRef(onExitComplete);
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index.useIsomorphicLayoutEffect(() => {
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isPresentRef.current = isPresent;
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onExitCompleteRef.current = onExitComplete;
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});
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let isReusedContext = true;
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let context = React.useMemo(() => {
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isReusedContext = false;
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return {
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id,
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initial,
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isPresent,
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custom,
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onExitComplete: (childId) => {
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presenceChildren.set(childId, true);
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for (const isComplete of presenceChildren.values()) {
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if (!isComplete)
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return; // can stop searching when any is incomplete
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}
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onExitComplete && onExitComplete();
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},
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register: (childId) => {
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presenceChildren.set(childId, false);
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return () => {
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presenceChildren.delete(childId);
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!isPresentRef.current &&
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!presenceChildren.size &&
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onExitCompleteRef.current?.();
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};
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},
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};
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}, [isPresent, presenceChildren, onExitComplete]);
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/**
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* If the presence of a child affects the layout of the components around it,
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* we want to make a new context value to ensure they get re-rendered
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* so they can detect that layout change.
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*/
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if (presenceAffectsLayout && isReusedContext) {
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context = { ...context };
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}
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React.useMemo(() => {
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presenceChildren.forEach((_, key) => presenceChildren.set(key, false));
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}, [isPresent]);
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/**
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* If there's no `motion` components to fire exit animations, we want to remove this
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* component immediately.
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*/
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React__namespace.useEffect(() => {
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!isPresent &&
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!presenceChildren.size &&
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onExitComplete &&
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onExitComplete();
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}, [isPresent]);
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children = (jsxRuntime.jsx(PopChild, { pop: mode === "popLayout", isPresent: isPresent, anchorX: anchorX, anchorY: anchorY, root: root, children: children }));
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return (jsxRuntime.jsx(index.PresenceContext.Provider, { value: context, children: children }));
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};
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function newChildrenMap() {
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return new Map();
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}
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const getChildKey = (child) => child.key || "";
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function onlyElements(children) {
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const filtered = [];
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// We use forEach here instead of map as map mutates the component key by preprending `.$`
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React.Children.forEach(children, (child) => {
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if (React.isValidElement(child))
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filtered.push(child);
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});
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return filtered;
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}
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/**
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* `AnimatePresence` enables the animation of components that have been removed from the tree.
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*
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* When adding/removing more than a single child, every child **must** be given a unique `key` prop.
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*
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* Any `motion` components that have an `exit` property defined will animate out when removed from
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* the tree.
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*
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* ```jsx
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* import { motion, AnimatePresence } from 'framer-motion'
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*
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* export const Items = ({ items }) => (
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* <AnimatePresence>
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* {items.map(item => (
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* <motion.div
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* key={item.id}
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* initial={{ opacity: 0 }}
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* animate={{ opacity: 1 }}
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* exit={{ opacity: 0 }}
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* />
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* ))}
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* </AnimatePresence>
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* )
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* ```
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*
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* You can sequence exit animations throughout a tree using variants.
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*
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* If a child contains multiple `motion` components with `exit` props, it will only unmount the child
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* once all `motion` components have finished animating out. Likewise, any components using
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* `usePresence` all need to call `safeToRemove`.
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*
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* @public
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*/
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const AnimatePresence = ({ children, custom, initial = true, onExitComplete, presenceAffectsLayout = true, mode = "sync", propagate = false, anchorX = "left", anchorY = "top", root }) => {
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const [isParentPresent, safeToRemove] = featureBundle.usePresence(propagate);
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/**
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* Filter any children that aren't ReactElements. We can only track components
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* between renders with a props.key.
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*/
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const presentChildren = React.useMemo(() => onlyElements(children), [children]);
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/**
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* Track the keys of the currently rendered children. This is used to
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* determine which children are exiting.
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*/
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const presentKeys = propagate && !isParentPresent ? [] : presentChildren.map(getChildKey);
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/**
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* If `initial={false}` we only want to pass this to components in the first render.
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*/
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const isInitialRender = React.useRef(true);
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/**
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* A ref containing the currently present children. When all exit animations
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* are complete, we use this to re-render the component with the latest children
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* *committed* rather than the latest children *rendered*.
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*/
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const pendingPresentChildren = React.useRef(presentChildren);
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/**
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* Track which exiting children have finished animating out.
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*/
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||||
const exitComplete = index.useConstant(() => new Map());
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||||
/**
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||||
* Track which components are currently processing exit to prevent duplicate processing.
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||||
*/
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||||
const exitingComponents = React.useRef(new Set());
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/**
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||||
* Save children to render as React state. To ensure this component is concurrent-safe,
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* we check for exiting children via an effect.
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||||
*/
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const [diffedChildren, setDiffedChildren] = React.useState(presentChildren);
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const [renderedChildren, setRenderedChildren] = React.useState(presentChildren);
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||||
index.useIsomorphicLayoutEffect(() => {
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||||
isInitialRender.current = false;
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||||
pendingPresentChildren.current = presentChildren;
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||||
/**
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||||
* Update complete status of exiting children.
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||||
*/
|
||||
for (let i = 0; i < renderedChildren.length; i++) {
|
||||
const key = getChildKey(renderedChildren[i]);
|
||||
if (!presentKeys.includes(key)) {
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||||
if (exitComplete.get(key) !== true) {
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||||
exitComplete.set(key, false);
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||||
}
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||||
}
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else {
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||||
exitComplete.delete(key);
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exitingComponents.current.delete(key);
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||||
}
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||||
}
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||||
}, [renderedChildren, presentKeys.length, presentKeys.join("-")]);
|
||||
const exitingChildren = [];
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||||
if (presentChildren !== diffedChildren) {
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||||
let nextChildren = [...presentChildren];
|
||||
/**
|
||||
* Loop through all the currently rendered components and decide which
|
||||
* are exiting.
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||||
*/
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||||
for (let i = 0; i < renderedChildren.length; i++) {
|
||||
const child = renderedChildren[i];
|
||||
const key = getChildKey(child);
|
||||
if (!presentKeys.includes(key)) {
|
||||
nextChildren.splice(i, 0, child);
|
||||
exitingChildren.push(child);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* If we're in "wait" mode, and we have exiting children, we want to
|
||||
* only render these until they've all exited.
|
||||
*/
|
||||
if (mode === "wait" && exitingChildren.length) {
|
||||
nextChildren = exitingChildren;
|
||||
}
|
||||
setRenderedChildren(onlyElements(nextChildren));
|
||||
setDiffedChildren(presentChildren);
|
||||
/**
|
||||
* Early return to ensure once we've set state with the latest diffed
|
||||
* children, we can immediately re-render.
|
||||
*/
|
||||
return null;
|
||||
}
|
||||
if (process.env.NODE_ENV !== "production" &&
|
||||
mode === "wait" &&
|
||||
renderedChildren.length > 1) {
|
||||
console.warn(`You're attempting to animate multiple children within AnimatePresence, but its mode is set to "wait". This will lead to odd visual behaviour.`);
|
||||
}
|
||||
/**
|
||||
* If we've been provided a forceRender function by the LayoutGroupContext,
|
||||
* we can use it to force a re-render amongst all surrounding components once
|
||||
* all components have finished animating out.
|
||||
*/
|
||||
const { forceRender } = React.useContext(index.LayoutGroupContext);
|
||||
return (jsxRuntime.jsx(jsxRuntime.Fragment, { children: renderedChildren.map((child) => {
|
||||
const key = getChildKey(child);
|
||||
const isPresent = propagate && !isParentPresent
|
||||
? false
|
||||
: presentChildren === renderedChildren ||
|
||||
presentKeys.includes(key);
|
||||
const onExit = () => {
|
||||
if (exitingComponents.current.has(key)) {
|
||||
return;
|
||||
}
|
||||
if (exitComplete.has(key)) {
|
||||
exitingComponents.current.add(key);
|
||||
exitComplete.set(key, true);
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
let isEveryExitComplete = true;
|
||||
exitComplete.forEach((isExitComplete) => {
|
||||
if (!isExitComplete)
|
||||
isEveryExitComplete = false;
|
||||
});
|
||||
if (isEveryExitComplete) {
|
||||
forceRender?.();
|
||||
setRenderedChildren(pendingPresentChildren.current);
|
||||
propagate && safeToRemove?.();
|
||||
onExitComplete && onExitComplete();
|
||||
}
|
||||
};
|
||||
return (jsxRuntime.jsx(PresenceChild, { isPresent: isPresent, initial: !isInitialRender.current || initial
|
||||
? undefined
|
||||
: false, custom: custom, presenceAffectsLayout: presenceAffectsLayout, mode: mode, root: root, onExitComplete: isPresent ? undefined : onExit, anchorX: anchorX, anchorY: anchorY, children: child }, key));
|
||||
}) }));
|
||||
};
|
||||
|
||||
/**
|
||||
* Note: Still used by components generated by old versions of Framer
|
||||
*
|
||||
* @deprecated
|
||||
*/
|
||||
const DeprecatedLayoutGroupContext = React.createContext(null);
|
||||
|
||||
function useIsMounted() {
|
||||
const isMounted = React.useRef(false);
|
||||
index.useIsomorphicLayoutEffect(() => {
|
||||
isMounted.current = true;
|
||||
return () => {
|
||||
isMounted.current = false;
|
||||
};
|
||||
}, []);
|
||||
return isMounted;
|
||||
}
|
||||
|
||||
function useForceUpdate() {
|
||||
const isMounted = useIsMounted();
|
||||
const [forcedRenderCount, setForcedRenderCount] = React.useState(0);
|
||||
const forceRender = React.useCallback(() => {
|
||||
isMounted.current && setForcedRenderCount(forcedRenderCount + 1);
|
||||
}, [forcedRenderCount]);
|
||||
/**
|
||||
* Defer this to the end of the next animation frame in case there are multiple
|
||||
* synchronous calls.
|
||||
*/
|
||||
const deferredForceRender = React.useCallback(() => motionDom.frame.postRender(forceRender), [forceRender]);
|
||||
return [deferredForceRender, forcedRenderCount];
|
||||
}
|
||||
|
||||
const shouldInheritGroup = (inherit) => inherit === true;
|
||||
const shouldInheritId = (inherit) => shouldInheritGroup(inherit === true) || inherit === "id";
|
||||
const LayoutGroup = ({ children, id, inherit = true }) => {
|
||||
const layoutGroupContext = React.useContext(index.LayoutGroupContext);
|
||||
const deprecatedLayoutGroupContext = React.useContext(DeprecatedLayoutGroupContext);
|
||||
const [forceRender, key] = useForceUpdate();
|
||||
const context = React.useRef(null);
|
||||
const upstreamId = layoutGroupContext.id || deprecatedLayoutGroupContext;
|
||||
if (context.current === null) {
|
||||
if (shouldInheritId(inherit) && upstreamId) {
|
||||
id = id ? upstreamId + "-" + id : upstreamId;
|
||||
}
|
||||
context.current = {
|
||||
id,
|
||||
group: shouldInheritGroup(inherit)
|
||||
? layoutGroupContext.group || motionDom.nodeGroup()
|
||||
: motionDom.nodeGroup(),
|
||||
};
|
||||
}
|
||||
const memoizedContext = React.useMemo(() => ({ ...context.current, forceRender }), [key]);
|
||||
return (jsxRuntime.jsx(index.LayoutGroupContext.Provider, { value: memoizedContext, children: children }));
|
||||
};
|
||||
|
||||
/**
|
||||
* Used in conjunction with the `m` component to reduce bundle size.
|
||||
*
|
||||
* `m` is a version of the `motion` component that only loads functionality
|
||||
* critical for the initial render.
|
||||
*
|
||||
* `LazyMotion` can then be used to either synchronously or asynchronously
|
||||
* load animation and gesture support.
|
||||
*
|
||||
* ```jsx
|
||||
* // Synchronous loading
|
||||
* import { LazyMotion, m, domAnimation } from "framer-motion"
|
||||
*
|
||||
* function App() {
|
||||
* return (
|
||||
* <LazyMotion features={domAnimation}>
|
||||
* <m.div animate={{ scale: 2 }} />
|
||||
* </LazyMotion>
|
||||
* )
|
||||
* }
|
||||
*
|
||||
* // Asynchronous loading
|
||||
* import { LazyMotion, m } from "framer-motion"
|
||||
*
|
||||
* function App() {
|
||||
* return (
|
||||
* <LazyMotion features={() => import('./path/to/domAnimation')}>
|
||||
* <m.div animate={{ scale: 2 }} />
|
||||
* </LazyMotion>
|
||||
* )
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function LazyMotion({ children, features, strict = false }) {
|
||||
const [, setIsLoaded] = React.useState(!isLazyBundle(features));
|
||||
const loadedRenderer = React.useRef(undefined);
|
||||
/**
|
||||
* If this is a synchronous load, load features immediately
|
||||
*/
|
||||
if (!isLazyBundle(features)) {
|
||||
const { renderer, ...loadedFeatures } = features;
|
||||
loadedRenderer.current = renderer;
|
||||
index.loadFeatures(loadedFeatures);
|
||||
}
|
||||
React.useEffect(() => {
|
||||
if (isLazyBundle(features)) {
|
||||
features().then(({ renderer, ...loadedFeatures }) => {
|
||||
index.loadFeatures(loadedFeatures);
|
||||
loadedRenderer.current = renderer;
|
||||
setIsLoaded(true);
|
||||
});
|
||||
}
|
||||
}, []);
|
||||
return (jsxRuntime.jsx(index.LazyContext.Provider, { value: { renderer: loadedRenderer.current, strict }, children: children }));
|
||||
}
|
||||
function isLazyBundle(features) {
|
||||
return typeof features === "function";
|
||||
}
|
||||
|
||||
/**
|
||||
* `MotionConfig` is used to set configuration options for all children `motion` components.
|
||||
*
|
||||
* ```jsx
|
||||
* import { motion, MotionConfig } from "framer-motion"
|
||||
*
|
||||
* export function App() {
|
||||
* return (
|
||||
* <MotionConfig transition={{ type: "spring" }}>
|
||||
* <motion.div animate={{ x: 100 }} />
|
||||
* </MotionConfig>
|
||||
* )
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function MotionConfig({ children, isValidProp, ...config }) {
|
||||
isValidProp && index.loadExternalIsValidProp(isValidProp);
|
||||
/**
|
||||
* Inherit props from any parent MotionConfig components
|
||||
*/
|
||||
const parentConfig = React.useContext(index.MotionConfigContext);
|
||||
config = { ...parentConfig, ...config };
|
||||
config.transition = motionDom.resolveTransition(config.transition, parentConfig.transition);
|
||||
/**
|
||||
* Don't allow isStatic to change between renders as it affects how many hooks
|
||||
* motion components fire.
|
||||
*/
|
||||
config.isStatic = index.useConstant(() => config.isStatic);
|
||||
/**
|
||||
* Creating a new config context object will re-render every `motion` component
|
||||
* every time it renders. So we only want to create a new one sparingly.
|
||||
*/
|
||||
const context = React.useMemo(() => config, [
|
||||
JSON.stringify(config.transition),
|
||||
config.transformPagePoint,
|
||||
config.reducedMotion,
|
||||
config.skipAnimations,
|
||||
]);
|
||||
return (jsxRuntime.jsx(index.MotionConfigContext.Provider, { value: context, children: children }));
|
||||
}
|
||||
|
||||
const ReorderContext = React.createContext(null);
|
||||
|
||||
function createMotionProxy(preloadedFeatures, createVisualElement) {
|
||||
if (typeof Proxy === "undefined") {
|
||||
return index.createMotionComponent;
|
||||
}
|
||||
/**
|
||||
* A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc.
|
||||
* Rather than generating them anew every render.
|
||||
*/
|
||||
const componentCache = new Map();
|
||||
const factory = (Component, options) => {
|
||||
return index.createMotionComponent(Component, options, preloadedFeatures, createVisualElement);
|
||||
};
|
||||
/**
|
||||
* Support for deprecated`motion(Component)` pattern
|
||||
*/
|
||||
const deprecatedFactoryFunction = (Component, options) => {
|
||||
if (process.env.NODE_ENV !== "production") {
|
||||
motionUtils.warnOnce(false, "motion() is deprecated. Use motion.create() instead.");
|
||||
}
|
||||
return factory(Component, options);
|
||||
};
|
||||
return new Proxy(deprecatedFactoryFunction, {
|
||||
/**
|
||||
* Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc.
|
||||
* The prop name is passed through as `key` and we can use that to generate a `motion`
|
||||
* DOM component with that name.
|
||||
*/
|
||||
get: (_target, key) => {
|
||||
if (key === "create")
|
||||
return factory;
|
||||
/**
|
||||
* If this element doesn't exist in the component cache, create it and cache.
|
||||
*/
|
||||
if (!componentCache.has(key)) {
|
||||
componentCache.set(key, index.createMotionComponent(key, undefined, preloadedFeatures, createVisualElement));
|
||||
}
|
||||
return componentCache.get(key);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
const motion = /*@__PURE__*/ createMotionProxy(featureBundle.featureBundle, featureBundle.createDomVisualElement);
|
||||
|
||||
function checkReorder(order, value, offset, velocity) {
|
||||
if (!velocity)
|
||||
return order;
|
||||
const index = order.findIndex((item) => item.value === value);
|
||||
if (index === -1)
|
||||
return order;
|
||||
const nextOffset = velocity > 0 ? 1 : -1;
|
||||
const nextItem = order[index + nextOffset];
|
||||
if (!nextItem)
|
||||
return order;
|
||||
const item = order[index];
|
||||
const nextLayout = nextItem.layout;
|
||||
const nextItemCenter = motionDom.mixNumber(nextLayout.min, nextLayout.max, 0.5);
|
||||
if ((nextOffset === 1 && item.layout.max + offset > nextItemCenter) ||
|
||||
(nextOffset === -1 && item.layout.min + offset < nextItemCenter)) {
|
||||
return motionUtils.moveItem(order, index, index + nextOffset);
|
||||
}
|
||||
return order;
|
||||
}
|
||||
|
||||
function ReorderGroupComponent({ children, as = "ul", axis = "y", onReorder, values, ...props }, externalRef) {
|
||||
const Component = index.useConstant(() => motion[as]);
|
||||
const order = [];
|
||||
const isReordering = React.useRef(false);
|
||||
const groupRef = React.useRef(null);
|
||||
motionUtils.invariant(Boolean(values), "Reorder.Group must be provided a values prop", "reorder-values");
|
||||
const context = {
|
||||
axis,
|
||||
groupRef,
|
||||
registerItem: (value, layout) => {
|
||||
// If the entry was already added, update it rather than adding it again
|
||||
const idx = order.findIndex((entry) => value === entry.value);
|
||||
if (idx !== -1) {
|
||||
order[idx].layout = layout[axis];
|
||||
}
|
||||
else {
|
||||
order.push({ value: value, layout: layout[axis] });
|
||||
}
|
||||
order.sort(compareMin);
|
||||
},
|
||||
updateOrder: (item, offset, velocity) => {
|
||||
if (isReordering.current)
|
||||
return;
|
||||
const newOrder = checkReorder(order, item, offset, velocity);
|
||||
if (order !== newOrder) {
|
||||
isReordering.current = true;
|
||||
// Find which two values swapped and apply that swap
|
||||
// to the full values array. This preserves unmeasured
|
||||
// items (e.g. in virtualized lists).
|
||||
const newValues = [...values];
|
||||
for (let i = 0; i < newOrder.length; i++) {
|
||||
if (order[i].value !== newOrder[i].value) {
|
||||
const a = values.indexOf(order[i].value);
|
||||
const b = values.indexOf(newOrder[i].value);
|
||||
if (a !== -1 && b !== -1) {
|
||||
[newValues[a], newValues[b]] = [newValues[b], newValues[a]];
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
onReorder(newValues);
|
||||
}
|
||||
},
|
||||
};
|
||||
React.useEffect(() => {
|
||||
isReordering.current = false;
|
||||
});
|
||||
// Combine refs if external ref is provided
|
||||
const setRef = (element) => {
|
||||
groupRef.current = element;
|
||||
if (typeof externalRef === "function") {
|
||||
externalRef(element);
|
||||
}
|
||||
else if (externalRef) {
|
||||
externalRef.current = element;
|
||||
}
|
||||
};
|
||||
/**
|
||||
* Disable browser scroll anchoring on the group container.
|
||||
* When items reorder, scroll anchoring can cause the browser to adjust
|
||||
* the scroll position, which interferes with drag position calculations.
|
||||
*/
|
||||
const groupStyle = {
|
||||
overflowAnchor: "none",
|
||||
...props.style,
|
||||
};
|
||||
return (jsxRuntime.jsx(Component, { ...props, style: groupStyle, ref: setRef, ignoreStrict: true, children: jsxRuntime.jsx(ReorderContext.Provider, { value: context, children: children }) }));
|
||||
}
|
||||
const ReorderGroup = /*@__PURE__*/ React.forwardRef(ReorderGroupComponent);
|
||||
function compareMin(a, b) {
|
||||
return a.layout.min - b.layout.min;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a `MotionValue` to track the state and velocity of a value.
|
||||
*
|
||||
* Usually, these are created automatically. For advanced use-cases, like use with `useTransform`, you can create `MotionValue`s externally and pass them into the animated component via the `style` prop.
|
||||
*
|
||||
* ```jsx
|
||||
* export const MyComponent = () => {
|
||||
* const scale = useMotionValue(1)
|
||||
*
|
||||
* return <motion.div style={{ scale }} />
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @param initial - The initial state.
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function useMotionValue(initial) {
|
||||
const value = index.useConstant(() => motionDom.motionValue(initial));
|
||||
/**
|
||||
* If this motion value is being used in static mode, like on
|
||||
* the Framer canvas, force components to rerender when the motion
|
||||
* value is updated.
|
||||
*/
|
||||
const { isStatic } = React.useContext(index.MotionConfigContext);
|
||||
if (isStatic) {
|
||||
const [, setLatest] = React.useState(initial);
|
||||
React.useEffect(() => value.on("change", setLatest), []);
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
function useCombineMotionValues(values, combineValues) {
|
||||
/**
|
||||
* Initialise the returned motion value. This remains the same between renders.
|
||||
*/
|
||||
const value = useMotionValue(combineValues());
|
||||
/**
|
||||
* Create a function that will update the template motion value with the latest values.
|
||||
* This is pre-bound so whenever a motion value updates it can schedule its
|
||||
* execution in Framesync. If it's already been scheduled it won't be fired twice
|
||||
* in a single frame.
|
||||
*/
|
||||
const updateValue = () => value.set(combineValues());
|
||||
/**
|
||||
* Synchronously update the motion value with the latest values during the render.
|
||||
* This ensures that within a React render, the styles applied to the DOM are up-to-date.
|
||||
*/
|
||||
updateValue();
|
||||
/**
|
||||
* Subscribe to all motion values found within the template. Whenever any of them change,
|
||||
* schedule an update.
|
||||
*/
|
||||
index.useIsomorphicLayoutEffect(() => {
|
||||
const scheduleUpdate = () => motionDom.frame.preRender(updateValue, false, true);
|
||||
const subscriptions = values.map((v) => v.on("change", scheduleUpdate));
|
||||
return () => {
|
||||
subscriptions.forEach((unsubscribe) => unsubscribe());
|
||||
motionDom.cancelFrame(updateValue);
|
||||
};
|
||||
});
|
||||
return value;
|
||||
}
|
||||
|
||||
function useComputed(compute) {
|
||||
/**
|
||||
* Open session of collectMotionValues. Any MotionValue that calls get()
|
||||
* will be saved into this array.
|
||||
*/
|
||||
motionDom.collectMotionValues.current = [];
|
||||
compute();
|
||||
const value = useCombineMotionValues(motionDom.collectMotionValues.current, compute);
|
||||
/**
|
||||
* Synchronously close session of collectMotionValues.
|
||||
*/
|
||||
motionDom.collectMotionValues.current = undefined;
|
||||
return value;
|
||||
}
|
||||
|
||||
function useTransform(input, inputRangeOrTransformer, outputRangeOrMap, options) {
|
||||
if (typeof input === "function") {
|
||||
return useComputed(input);
|
||||
}
|
||||
/**
|
||||
* Detect if outputRangeOrMap is an output map (object with keys)
|
||||
* rather than an output range (array).
|
||||
*/
|
||||
const isOutputMap = outputRangeOrMap !== undefined &&
|
||||
!Array.isArray(outputRangeOrMap) &&
|
||||
typeof inputRangeOrTransformer !== "function";
|
||||
if (isOutputMap) {
|
||||
return useMapTransform(input, inputRangeOrTransformer, outputRangeOrMap, options);
|
||||
}
|
||||
const outputRange = outputRangeOrMap;
|
||||
const transformer = typeof inputRangeOrTransformer === "function"
|
||||
? inputRangeOrTransformer
|
||||
: motionDom.transform(inputRangeOrTransformer, outputRange, options);
|
||||
const result = Array.isArray(input)
|
||||
? useListTransform(input, transformer)
|
||||
: useListTransform([input], ([latest]) => transformer(latest));
|
||||
const inputAccelerate = !Array.isArray(input)
|
||||
? input.accelerate
|
||||
: undefined;
|
||||
if (inputAccelerate &&
|
||||
!inputAccelerate.isTransformed &&
|
||||
typeof inputRangeOrTransformer !== "function" &&
|
||||
Array.isArray(outputRangeOrMap) &&
|
||||
options?.clamp !== false) {
|
||||
result.accelerate = {
|
||||
...inputAccelerate,
|
||||
times: inputRangeOrTransformer,
|
||||
keyframes: outputRangeOrMap,
|
||||
isTransformed: true,
|
||||
...(options?.ease ? { ease: options.ease } : {}),
|
||||
};
|
||||
}
|
||||
return result;
|
||||
}
|
||||
function useListTransform(values, transformer) {
|
||||
const latest = index.useConstant(() => []);
|
||||
return useCombineMotionValues(values, () => {
|
||||
latest.length = 0;
|
||||
const numValues = values.length;
|
||||
for (let i = 0; i < numValues; i++) {
|
||||
latest[i] = values[i].get();
|
||||
}
|
||||
return transformer(latest);
|
||||
});
|
||||
}
|
||||
function useMapTransform(inputValue, inputRange, outputMap, options) {
|
||||
/**
|
||||
* Capture keys once to ensure hooks are called in consistent order.
|
||||
*/
|
||||
const keys = index.useConstant(() => Object.keys(outputMap));
|
||||
const output = index.useConstant(() => ({}));
|
||||
for (const key of keys) {
|
||||
output[key] = useTransform(inputValue, inputRange, outputMap[key], options);
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
const threshold = 50;
|
||||
const maxSpeed = 25;
|
||||
const overflowStyles = new Set(["auto", "scroll"]);
|
||||
// Track initial scroll limits per scrollable element (Bug 1 fix)
|
||||
const initialScrollLimits = new WeakMap();
|
||||
const activeScrollEdge = new WeakMap();
|
||||
// Track which group element is currently dragging to clear state on end
|
||||
let currentGroupElement = null;
|
||||
function resetAutoScrollState() {
|
||||
if (currentGroupElement) {
|
||||
const scrollableAncestor = findScrollableAncestor(currentGroupElement, "y");
|
||||
if (scrollableAncestor) {
|
||||
activeScrollEdge.delete(scrollableAncestor);
|
||||
initialScrollLimits.delete(scrollableAncestor);
|
||||
}
|
||||
// Also try x axis
|
||||
const scrollableAncestorX = findScrollableAncestor(currentGroupElement, "x");
|
||||
if (scrollableAncestorX && scrollableAncestorX !== scrollableAncestor) {
|
||||
activeScrollEdge.delete(scrollableAncestorX);
|
||||
initialScrollLimits.delete(scrollableAncestorX);
|
||||
}
|
||||
currentGroupElement = null;
|
||||
}
|
||||
}
|
||||
function isScrollableElement(element, axis) {
|
||||
const style = getComputedStyle(element);
|
||||
const overflow = axis === "x" ? style.overflowX : style.overflowY;
|
||||
const isDocumentScroll = element === document.body ||
|
||||
element === document.documentElement;
|
||||
return overflowStyles.has(overflow) || isDocumentScroll;
|
||||
}
|
||||
function findScrollableAncestor(element, axis) {
|
||||
let current = element?.parentElement;
|
||||
while (current) {
|
||||
if (isScrollableElement(current, axis)) {
|
||||
return current;
|
||||
}
|
||||
current = current.parentElement;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
function getScrollAmount(pointerPosition, scrollElement, axis) {
|
||||
const rect = scrollElement.getBoundingClientRect();
|
||||
const start = axis === "x" ? Math.max(0, rect.left) : Math.max(0, rect.top);
|
||||
const end = axis === "x" ? Math.min(window.innerWidth, rect.right) : Math.min(window.innerHeight, rect.bottom);
|
||||
const distanceFromStart = pointerPosition - start;
|
||||
const distanceFromEnd = end - pointerPosition;
|
||||
if (distanceFromStart < threshold) {
|
||||
const intensity = 1 - distanceFromStart / threshold;
|
||||
return { amount: -maxSpeed * intensity * intensity, edge: "start" };
|
||||
}
|
||||
else if (distanceFromEnd < threshold) {
|
||||
const intensity = 1 - distanceFromEnd / threshold;
|
||||
return { amount: maxSpeed * intensity * intensity, edge: "end" };
|
||||
}
|
||||
return { amount: 0, edge: null };
|
||||
}
|
||||
function autoScrollIfNeeded(groupElement, pointerPosition, axis, velocity) {
|
||||
if (!groupElement)
|
||||
return;
|
||||
// Track the group element for cleanup
|
||||
currentGroupElement = groupElement;
|
||||
const scrollableAncestor = findScrollableAncestor(groupElement, axis);
|
||||
if (!scrollableAncestor)
|
||||
return;
|
||||
// Convert pointer position from page coordinates to viewport coordinates.
|
||||
// The gesture system uses pageX/pageY but getBoundingClientRect() returns
|
||||
// viewport-relative coordinates, so we need to account for page scroll.
|
||||
const viewportPointerPosition = pointerPosition - (axis === "x" ? window.scrollX : window.scrollY);
|
||||
const { amount: scrollAmount, edge } = getScrollAmount(viewportPointerPosition, scrollableAncestor, axis);
|
||||
// If not in any threshold zone, clear all state
|
||||
if (edge === null) {
|
||||
activeScrollEdge.delete(scrollableAncestor);
|
||||
initialScrollLimits.delete(scrollableAncestor);
|
||||
return;
|
||||
}
|
||||
const currentActiveEdge = activeScrollEdge.get(scrollableAncestor);
|
||||
const isDocumentScroll = scrollableAncestor === document.body ||
|
||||
scrollableAncestor === document.documentElement;
|
||||
// If not currently scrolling this edge, check velocity to see if we should start
|
||||
if (currentActiveEdge !== edge) {
|
||||
// Only start scrolling if velocity is towards the edge
|
||||
const shouldStart = (edge === "start" && velocity < 0) ||
|
||||
(edge === "end" && velocity > 0);
|
||||
if (!shouldStart)
|
||||
return;
|
||||
// Activate this edge
|
||||
activeScrollEdge.set(scrollableAncestor, edge);
|
||||
// Record initial scroll limit (prevents infinite scroll)
|
||||
const maxScroll = axis === "x"
|
||||
? scrollableAncestor.scrollWidth - (isDocumentScroll ? window.innerWidth : scrollableAncestor.clientWidth)
|
||||
: scrollableAncestor.scrollHeight - (isDocumentScroll ? window.innerHeight : scrollableAncestor.clientHeight);
|
||||
initialScrollLimits.set(scrollableAncestor, maxScroll);
|
||||
}
|
||||
// Cap scrolling at initial limit (prevents infinite scroll)
|
||||
if (scrollAmount > 0) {
|
||||
const initialLimit = initialScrollLimits.get(scrollableAncestor);
|
||||
const currentScroll = axis === "x"
|
||||
? (isDocumentScroll ? window.scrollX : scrollableAncestor.scrollLeft)
|
||||
: (isDocumentScroll ? window.scrollY : scrollableAncestor.scrollTop);
|
||||
if (currentScroll >= initialLimit)
|
||||
return;
|
||||
}
|
||||
// Apply scroll
|
||||
if (axis === "x") {
|
||||
if (isDocumentScroll) {
|
||||
window.scrollBy({ left: scrollAmount });
|
||||
}
|
||||
else {
|
||||
scrollableAncestor.scrollLeft += scrollAmount;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (isDocumentScroll) {
|
||||
window.scrollBy({ top: scrollAmount });
|
||||
}
|
||||
else {
|
||||
scrollableAncestor.scrollTop += scrollAmount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function useDefaultMotionValue(value, defaultValue = 0) {
|
||||
return motionDom.isMotionValue(value) ? value : useMotionValue(defaultValue);
|
||||
}
|
||||
function ReorderItemComponent({ children, style = {}, value, as = "li", onDrag, onDragEnd, layout = true, ...props }, externalRef) {
|
||||
const Component = index.useConstant(() => motion[as]);
|
||||
const context = React.useContext(ReorderContext);
|
||||
const point = {
|
||||
x: useDefaultMotionValue(style.x),
|
||||
y: useDefaultMotionValue(style.y),
|
||||
};
|
||||
const zIndex = useTransform([point.x, point.y], ([latestX, latestY]) => latestX || latestY ? 1 : "unset");
|
||||
motionUtils.invariant(Boolean(context), "Reorder.Item must be a child of Reorder.Group", "reorder-item-child");
|
||||
const { axis, registerItem, updateOrder, groupRef } = context;
|
||||
return (jsxRuntime.jsx(Component, { drag: axis, ...props, dragSnapToOrigin: true, style: { ...style, x: point.x, y: point.y, zIndex }, layout: layout, onDrag: (event, gesturePoint) => {
|
||||
const { velocity, point: pointerPoint } = gesturePoint;
|
||||
const offset = point[axis].get();
|
||||
// Always attempt to update order - checkReorder handles the logic
|
||||
updateOrder(value, offset, velocity[axis]);
|
||||
autoScrollIfNeeded(groupRef.current, pointerPoint[axis], axis, velocity[axis]);
|
||||
onDrag && onDrag(event, gesturePoint);
|
||||
}, onDragEnd: (event, gesturePoint) => {
|
||||
resetAutoScrollState();
|
||||
onDragEnd && onDragEnd(event, gesturePoint);
|
||||
}, onLayoutMeasure: (measured) => {
|
||||
registerItem(value, measured);
|
||||
}, ref: externalRef, ignoreStrict: true, children: children }));
|
||||
}
|
||||
const ReorderItem = /*@__PURE__*/ React.forwardRef(ReorderItemComponent);
|
||||
|
||||
var namespace = /*#__PURE__*/Object.freeze({
|
||||
__proto__: null,
|
||||
Group: ReorderGroup,
|
||||
Item: ReorderItem
|
||||
});
|
||||
|
||||
function isDOMKeyframes(keyframes) {
|
||||
return typeof keyframes === "object" && !Array.isArray(keyframes);
|
||||
}
|
||||
|
||||
function resolveSubjects(subject, keyframes, scope, selectorCache) {
|
||||
if (subject == null) {
|
||||
return [];
|
||||
}
|
||||
if (typeof subject === "string" && isDOMKeyframes(keyframes)) {
|
||||
return motionDom.resolveElements(subject, scope, selectorCache);
|
||||
}
|
||||
else if (subject instanceof NodeList) {
|
||||
return Array.from(subject);
|
||||
}
|
||||
else if (Array.isArray(subject)) {
|
||||
return subject.filter((s) => s != null);
|
||||
}
|
||||
else {
|
||||
return [subject];
|
||||
}
|
||||
}
|
||||
|
||||
function calculateRepeatDuration(duration, repeat, repeatDelay) {
|
||||
return duration * (repeat + 1) + repeatDelay * repeat;
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a absolute or relative time definition and current/prev time state of the sequence,
|
||||
* calculate an absolute time for the next keyframes.
|
||||
*/
|
||||
function calcNextTime(current, next, prev, labels) {
|
||||
if (typeof next === "number") {
|
||||
return next;
|
||||
}
|
||||
else if (next.startsWith("-") || next.startsWith("+")) {
|
||||
return Math.max(0, current + parseFloat(next));
|
||||
}
|
||||
else if (next === "<") {
|
||||
return prev;
|
||||
}
|
||||
else if (next.startsWith("<")) {
|
||||
return Math.max(0, prev + parseFloat(next.slice(1)));
|
||||
}
|
||||
else {
|
||||
return labels.get(next) ?? current;
|
||||
}
|
||||
}
|
||||
|
||||
function eraseKeyframes(sequence, startTime, endTime) {
|
||||
for (let i = 0; i < sequence.length; i++) {
|
||||
const keyframe = sequence[i];
|
||||
if (keyframe.at > startTime && keyframe.at < endTime) {
|
||||
motionUtils.removeItem(sequence, keyframe);
|
||||
// If we remove this item we have to push the pointer back one
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
function addKeyframes(sequence, keyframes, easing, offset, startTime, endTime) {
|
||||
/**
|
||||
* Erase every existing value between currentTime and targetTime,
|
||||
* this will essentially splice this timeline into any currently
|
||||
* defined ones.
|
||||
*/
|
||||
eraseKeyframes(sequence, startTime, endTime);
|
||||
for (let i = 0; i < keyframes.length; i++) {
|
||||
sequence.push({
|
||||
value: keyframes[i],
|
||||
at: motionDom.mixNumber(startTime, endTime, offset[i]),
|
||||
easing: motionUtils.getEasingForSegment(easing, i),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Take an array of times that represent repeated keyframes. For instance
|
||||
* if we have original times of [0, 0.5, 1] then our repeated times will
|
||||
* be [0, 0.5, 1, 1, 1.5, 2]. Loop over the times and scale them back
|
||||
* down to a 0-1 scale.
|
||||
*
|
||||
* `repeatDelayUnits` is the repeatDelay expressed in units of a single
|
||||
* iteration's duration, so the total span equals `(repeat + 1) + repeat * repeatDelayUnits`.
|
||||
*/
|
||||
function normalizeTimes(times, repeat, repeatDelayUnits = 0) {
|
||||
const totalUnits = repeat + 1 + repeat * repeatDelayUnits;
|
||||
for (let i = 0; i < times.length; i++) {
|
||||
times[i] = times[i] / totalUnits;
|
||||
}
|
||||
}
|
||||
|
||||
function compareByTime(a, b) {
|
||||
if (a.at === b.at) {
|
||||
if (a.value === null)
|
||||
return 1;
|
||||
if (b.value === null)
|
||||
return -1;
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
return a.at - b.at;
|
||||
}
|
||||
}
|
||||
|
||||
const defaultSegmentEasing = "easeInOut";
|
||||
const MAX_REPEAT = 20;
|
||||
function createAnimationsFromSequence(sequence, { defaultTransition = {}, ...sequenceTransition } = {}, scope, generators) {
|
||||
const defaultDuration = defaultTransition.duration || 0.3;
|
||||
const animationDefinitions = new Map();
|
||||
const sequences = new Map();
|
||||
const elementCache = {};
|
||||
const timeLabels = new Map();
|
||||
let prevTime = 0;
|
||||
let currentTime = 0;
|
||||
let totalDuration = 0;
|
||||
/**
|
||||
* Build the timeline by mapping over the sequence array and converting
|
||||
* the definitions into keyframes and offsets with absolute time values.
|
||||
* These will later get converted into relative offsets in a second pass.
|
||||
*/
|
||||
for (let i = 0; i < sequence.length; i++) {
|
||||
const segment = sequence[i];
|
||||
/**
|
||||
* If this is a timeline label, mark it and skip the rest of this iteration.
|
||||
*/
|
||||
if (typeof segment === "string") {
|
||||
timeLabels.set(segment, currentTime);
|
||||
continue;
|
||||
}
|
||||
else if (!Array.isArray(segment)) {
|
||||
timeLabels.set(segment.name, calcNextTime(currentTime, segment.at, prevTime, timeLabels));
|
||||
continue;
|
||||
}
|
||||
let [subject, keyframes, transition = {}] = segment;
|
||||
/**
|
||||
* If a relative or absolute time value has been specified we need to resolve
|
||||
* it in relation to the currentTime.
|
||||
*/
|
||||
if (transition.at !== undefined) {
|
||||
currentTime = calcNextTime(currentTime, transition.at, prevTime, timeLabels);
|
||||
}
|
||||
/**
|
||||
* Keep track of the maximum duration in this definition. This will be
|
||||
* applied to currentTime once the definition has been parsed.
|
||||
*/
|
||||
let maxDuration = 0;
|
||||
const resolveValueSequence = (valueKeyframes, valueTransition, valueSequence, elementIndex = 0, numSubjects = 0) => {
|
||||
const valueKeyframesAsList = keyframesAsList(valueKeyframes);
|
||||
const { delay = 0, times = motionDom.defaultOffset(valueKeyframesAsList), type = defaultTransition.type || "keyframes", repeat, repeatType, repeatDelay = 0, ...remainingTransition } = valueTransition;
|
||||
let { ease = defaultTransition.ease || "easeOut", duration } = valueTransition;
|
||||
/**
|
||||
* Resolve stagger() if defined.
|
||||
*/
|
||||
const calculatedDelay = typeof delay === "function"
|
||||
? delay(elementIndex, numSubjects)
|
||||
: delay;
|
||||
/**
|
||||
* If this animation should and can use a spring, generate a spring easing function.
|
||||
*/
|
||||
const numKeyframes = valueKeyframesAsList.length;
|
||||
const createGenerator = motionDom.isGenerator(type)
|
||||
? type
|
||||
: generators?.[type || "keyframes"];
|
||||
if (numKeyframes <= 2 && createGenerator) {
|
||||
/**
|
||||
* As we're creating an easing function from a spring,
|
||||
* ideally we want to generate it using the real distance
|
||||
* between the two keyframes. However this isn't always
|
||||
* possible - in these situations we use 0-100.
|
||||
*/
|
||||
let absoluteDelta = 100;
|
||||
if (numKeyframes === 2 &&
|
||||
isNumberKeyframesArray(valueKeyframesAsList)) {
|
||||
const delta = valueKeyframesAsList[1] - valueKeyframesAsList[0];
|
||||
absoluteDelta = Math.abs(delta);
|
||||
}
|
||||
const springTransition = {
|
||||
...defaultTransition,
|
||||
...remainingTransition,
|
||||
};
|
||||
if (duration !== undefined) {
|
||||
springTransition.duration = motionUtils.secondsToMilliseconds(duration);
|
||||
}
|
||||
const springEasing = motionDom.createGeneratorEasing(springTransition, absoluteDelta, createGenerator);
|
||||
ease = springEasing.ease;
|
||||
duration = springEasing.duration;
|
||||
}
|
||||
duration ?? (duration = defaultDuration);
|
||||
const startTime = currentTime + calculatedDelay;
|
||||
/**
|
||||
* If there's only one time offset of 0, fill in a second with length 1
|
||||
*/
|
||||
if (times.length === 1 && times[0] === 0) {
|
||||
times[1] = 1;
|
||||
}
|
||||
/**
|
||||
* Fill out if offset if fewer offsets than keyframes
|
||||
*/
|
||||
const remainder = times.length - valueKeyframesAsList.length;
|
||||
remainder > 0 && motionDom.fillOffset(times, remainder);
|
||||
/**
|
||||
* If only one value has been set, ie [1], push a null to the start of
|
||||
* the keyframe array. This will let us mark a keyframe at this point
|
||||
* that will later be hydrated with the previous value.
|
||||
*/
|
||||
valueKeyframesAsList.length === 1 &&
|
||||
valueKeyframesAsList.unshift(null);
|
||||
/**
|
||||
* Segments can't express `repeat: Infinity` or very large
|
||||
* counts — they'd leave dead time after the segment or
|
||||
* explode the keyframe array. Ignore with a warning.
|
||||
*/
|
||||
if (repeat) {
|
||||
motionUtils.warning(repeat < MAX_REPEAT, `Sequence segments can't repeat ${repeat} times — ignoring repeat option. Use a value below ${MAX_REPEAT} or apply repeat at the sequence level instead.`);
|
||||
}
|
||||
if (repeat && repeat < MAX_REPEAT) {
|
||||
/**
|
||||
* Express repeatDelay in units of a single iteration's duration
|
||||
* so it can be added to the per-iteration time offsets below
|
||||
* before they're normalized to 0-1.
|
||||
*/
|
||||
const repeatDelayUnits = duration > 0 ? repeatDelay / duration : 0;
|
||||
duration = calculateRepeatDuration(duration, repeat, repeatDelay);
|
||||
const originalKeyframes = [...valueKeyframesAsList];
|
||||
const originalTimes = [...times];
|
||||
ease = Array.isArray(ease) ? [...ease] : [ease];
|
||||
const originalEase = [...ease];
|
||||
/**
|
||||
* For reverse/mirror, alternate iterations play the segment
|
||||
* backwards. mirror matches JSAnimation's mirroredGenerator:
|
||||
* reversed keyframes, easings unchanged. reverse matches
|
||||
* JSAnimation's iterationProgress = 1 - p: reversed
|
||||
* keyframes, easing array reversed AND each function easing
|
||||
* mapped through reverseEasing (string easings unchanged —
|
||||
* they're resolved later by the keyframes engine).
|
||||
*/
|
||||
const isFlipping = repeatType === "reverse" || repeatType === "mirror";
|
||||
let flippedKeyframes = originalKeyframes;
|
||||
let flippedEases = originalEase;
|
||||
if (isFlipping) {
|
||||
flippedKeyframes = [...originalKeyframes].reverse();
|
||||
if (repeatType === "reverse") {
|
||||
flippedEases = [...originalEase]
|
||||
.reverse()
|
||||
.map((e) => typeof e === "function"
|
||||
? motionUtils.reverseEasing(e)
|
||||
: e);
|
||||
}
|
||||
}
|
||||
for (let repeatIndex = 0; repeatIndex < repeat; repeatIndex++) {
|
||||
const isFlipped = isFlipping && repeatIndex % 2 === 0;
|
||||
const iterKeyframes = isFlipped
|
||||
? flippedKeyframes
|
||||
: originalKeyframes;
|
||||
const iterEase = isFlipped ? flippedEases : originalEase;
|
||||
const iterStartOffset = (repeatIndex + 1) * (1 + repeatDelayUnits);
|
||||
/**
|
||||
* If repeatDelay is set, hold the previous iteration's
|
||||
* final value through the delay by inserting a keyframe
|
||||
* at the moment the next iteration begins.
|
||||
*/
|
||||
if (repeatDelayUnits > 0) {
|
||||
valueKeyframesAsList.push(valueKeyframesAsList[valueKeyframesAsList.length - 1]);
|
||||
times.push(iterStartOffset);
|
||||
ease.push("linear");
|
||||
}
|
||||
valueKeyframesAsList.push(...iterKeyframes);
|
||||
for (let keyframeIndex = 0; keyframeIndex < iterKeyframes.length; keyframeIndex++) {
|
||||
times.push(originalTimes[keyframeIndex] + iterStartOffset);
|
||||
ease.push(keyframeIndex === 0
|
||||
? "linear"
|
||||
: motionUtils.getEasingForSegment(iterEase, keyframeIndex - 1));
|
||||
}
|
||||
}
|
||||
normalizeTimes(times, repeat, repeatDelayUnits);
|
||||
}
|
||||
const targetTime = startTime + duration;
|
||||
/**
|
||||
* Add keyframes, mapping offsets to absolute time.
|
||||
*/
|
||||
addKeyframes(valueSequence, valueKeyframesAsList, ease, times, startTime, targetTime);
|
||||
maxDuration = Math.max(calculatedDelay + duration, maxDuration);
|
||||
totalDuration = Math.max(targetTime, totalDuration);
|
||||
};
|
||||
if (motionDom.isMotionValue(subject)) {
|
||||
const subjectSequence = getSubjectSequence(subject, sequences);
|
||||
resolveValueSequence(keyframes, transition, getValueSequence("default", subjectSequence));
|
||||
}
|
||||
else {
|
||||
const subjects = resolveSubjects(subject, keyframes, scope, elementCache);
|
||||
const numSubjects = subjects.length;
|
||||
/**
|
||||
* For every element in this segment, process the defined values.
|
||||
*/
|
||||
for (let subjectIndex = 0; subjectIndex < numSubjects; subjectIndex++) {
|
||||
/**
|
||||
* Cast necessary, but we know these are of this type
|
||||
*/
|
||||
keyframes = keyframes;
|
||||
transition = transition;
|
||||
const thisSubject = subjects[subjectIndex];
|
||||
const subjectSequence = getSubjectSequence(thisSubject, sequences);
|
||||
for (const key in keyframes) {
|
||||
resolveValueSequence(keyframes[key], getValueTransition(transition, key), getValueSequence(key, subjectSequence), subjectIndex, numSubjects);
|
||||
}
|
||||
}
|
||||
}
|
||||
prevTime = currentTime;
|
||||
currentTime += maxDuration;
|
||||
}
|
||||
/**
|
||||
* For every element and value combination create a new animation.
|
||||
*/
|
||||
sequences.forEach((valueSequences, element) => {
|
||||
for (const key in valueSequences) {
|
||||
const valueSequence = valueSequences[key];
|
||||
/**
|
||||
* Arrange all the keyframes in ascending time order.
|
||||
*/
|
||||
valueSequence.sort(compareByTime);
|
||||
const keyframes = [];
|
||||
const valueOffset = [];
|
||||
const valueEasing = [];
|
||||
/**
|
||||
* For each keyframe, translate absolute times into
|
||||
* relative offsets based on the total duration of the timeline.
|
||||
*/
|
||||
for (let i = 0; i < valueSequence.length; i++) {
|
||||
const { at, value, easing } = valueSequence[i];
|
||||
keyframes.push(value);
|
||||
valueOffset.push(motionUtils.progress(0, totalDuration, at));
|
||||
valueEasing.push(easing || "easeOut");
|
||||
}
|
||||
/**
|
||||
* If the first keyframe doesn't land on offset: 0
|
||||
* provide one by duplicating the initial keyframe. This ensures
|
||||
* it snaps to the first keyframe when the animation starts.
|
||||
*/
|
||||
if (valueOffset[0] !== 0) {
|
||||
valueOffset.unshift(0);
|
||||
keyframes.unshift(keyframes[0]);
|
||||
valueEasing.unshift(defaultSegmentEasing);
|
||||
}
|
||||
/**
|
||||
* If the last keyframe doesn't land on offset: 1
|
||||
* provide one with a null wildcard value. This will ensure it
|
||||
* stays static until the end of the animation.
|
||||
*/
|
||||
if (valueOffset[valueOffset.length - 1] !== 1) {
|
||||
valueOffset.push(1);
|
||||
keyframes.push(null);
|
||||
}
|
||||
if (!animationDefinitions.has(element)) {
|
||||
animationDefinitions.set(element, {
|
||||
keyframes: {},
|
||||
transition: {},
|
||||
});
|
||||
}
|
||||
const definition = animationDefinitions.get(element);
|
||||
definition.keyframes[key] = keyframes;
|
||||
/**
|
||||
* Exclude `type` from defaultTransition since springs have been
|
||||
* converted to duration-based easing functions in resolveValueSequence.
|
||||
* Including `type: "spring"` would cause JSAnimation to error when
|
||||
* the merged keyframes array has more than 2 keyframes.
|
||||
*/
|
||||
const { type: _type, ...remainingDefaultTransition } = defaultTransition;
|
||||
definition.transition[key] = {
|
||||
...remainingDefaultTransition,
|
||||
duration: totalDuration,
|
||||
ease: valueEasing,
|
||||
times: valueOffset,
|
||||
...sequenceTransition,
|
||||
};
|
||||
}
|
||||
});
|
||||
return animationDefinitions;
|
||||
}
|
||||
function getSubjectSequence(subject, sequences) {
|
||||
!sequences.has(subject) && sequences.set(subject, {});
|
||||
return sequences.get(subject);
|
||||
}
|
||||
function getValueSequence(name, sequences) {
|
||||
if (!sequences[name])
|
||||
sequences[name] = [];
|
||||
return sequences[name];
|
||||
}
|
||||
function keyframesAsList(keyframes) {
|
||||
return Array.isArray(keyframes) ? keyframes : [keyframes];
|
||||
}
|
||||
function getValueTransition(transition, key) {
|
||||
return transition && transition[key]
|
||||
? {
|
||||
...transition,
|
||||
...transition[key],
|
||||
}
|
||||
: { ...transition };
|
||||
}
|
||||
const isNumber = (keyframe) => typeof keyframe === "number";
|
||||
const isNumberKeyframesArray = (keyframes) => keyframes.every(isNumber);
|
||||
|
||||
function createDOMVisualElement(element) {
|
||||
const options = {
|
||||
presenceContext: null,
|
||||
props: {},
|
||||
visualState: {
|
||||
renderState: {
|
||||
transform: {},
|
||||
transformOrigin: {},
|
||||
style: {},
|
||||
vars: {},
|
||||
attrs: {},
|
||||
},
|
||||
latestValues: {},
|
||||
},
|
||||
};
|
||||
const node = motionDom.isSVGElement(element) && !motionDom.isSVGSVGElement(element)
|
||||
? new motionDom.SVGVisualElement(options)
|
||||
: new motionDom.HTMLVisualElement(options);
|
||||
node.mount(element);
|
||||
motionDom.visualElementStore.set(element, node);
|
||||
}
|
||||
function createObjectVisualElement(subject) {
|
||||
const options = {
|
||||
presenceContext: null,
|
||||
props: {},
|
||||
visualState: {
|
||||
renderState: {
|
||||
output: {},
|
||||
},
|
||||
latestValues: {},
|
||||
},
|
||||
};
|
||||
const node = new motionDom.ObjectVisualElement(options);
|
||||
node.mount(subject);
|
||||
motionDom.visualElementStore.set(subject, node);
|
||||
}
|
||||
|
||||
function isSingleValue(subject, keyframes) {
|
||||
return (motionDom.isMotionValue(subject) ||
|
||||
typeof subject === "number" ||
|
||||
(typeof subject === "string" && !isDOMKeyframes(keyframes)));
|
||||
}
|
||||
/**
|
||||
* Implementation
|
||||
*/
|
||||
function animateSubject(subject, keyframes, options, scope) {
|
||||
const animations = [];
|
||||
if (isSingleValue(subject, keyframes)) {
|
||||
animations.push(motionDom.animateSingleValue(subject, isDOMKeyframes(keyframes)
|
||||
? keyframes.default || keyframes
|
||||
: keyframes, options ? options.default || options : options));
|
||||
}
|
||||
else {
|
||||
// Gracefully handle null/undefined subjects (e.g., from querySelector returning null)
|
||||
if (subject == null) {
|
||||
return animations;
|
||||
}
|
||||
const subjects = resolveSubjects(subject, keyframes, scope);
|
||||
const numSubjects = subjects.length;
|
||||
motionUtils.invariant(Boolean(numSubjects), "No valid elements provided.", "no-valid-elements");
|
||||
for (let i = 0; i < numSubjects; i++) {
|
||||
const thisSubject = subjects[i];
|
||||
const createVisualElement = thisSubject instanceof Element
|
||||
? createDOMVisualElement
|
||||
: createObjectVisualElement;
|
||||
if (!motionDom.visualElementStore.has(thisSubject)) {
|
||||
createVisualElement(thisSubject);
|
||||
}
|
||||
const visualElement = motionDom.visualElementStore.get(thisSubject);
|
||||
const transition = { ...options };
|
||||
/**
|
||||
* Resolve stagger function if provided.
|
||||
*/
|
||||
if ("delay" in transition &&
|
||||
typeof transition.delay === "function") {
|
||||
transition.delay = transition.delay(i, numSubjects);
|
||||
}
|
||||
animations.push(...motionDom.animateTarget(visualElement, { ...keyframes, transition }, {}));
|
||||
}
|
||||
}
|
||||
return animations;
|
||||
}
|
||||
|
||||
function animateSequence(sequence, options, scope) {
|
||||
const animations = [];
|
||||
/**
|
||||
* Pre-process: replace function segments with MotionValue segments,
|
||||
* subscribe callbacks immediately
|
||||
*/
|
||||
const processedSequence = sequence.map((segment) => {
|
||||
if (Array.isArray(segment) && typeof segment[0] === "function") {
|
||||
const callback = segment[0];
|
||||
const mv = motionDom.motionValue(0);
|
||||
mv.on("change", callback);
|
||||
if (segment.length === 1) {
|
||||
return [mv, [0, 1]];
|
||||
}
|
||||
else if (segment.length === 2) {
|
||||
return [mv, [0, 1], segment[1]];
|
||||
}
|
||||
else {
|
||||
return [mv, segment[1], segment[2]];
|
||||
}
|
||||
}
|
||||
return segment;
|
||||
});
|
||||
const animationDefinitions = createAnimationsFromSequence(processedSequence, options, scope, { spring: motionDom.spring });
|
||||
animationDefinitions.forEach(({ keyframes, transition }, subject) => {
|
||||
animations.push(...animateSubject(subject, keyframes, transition));
|
||||
});
|
||||
return animations;
|
||||
}
|
||||
|
||||
function isSequence(value) {
|
||||
return Array.isArray(value) && value.some(Array.isArray);
|
||||
}
|
||||
/**
|
||||
* Creates an animation function that is optionally scoped
|
||||
* to a specific element.
|
||||
*/
|
||||
function createScopedAnimate(options = {}) {
|
||||
const { scope, reduceMotion, skipAnimations } = options;
|
||||
/**
|
||||
* Implementation
|
||||
*/
|
||||
function scopedAnimate(subjectOrSequence, optionsOrKeyframes, options) {
|
||||
let animations = [];
|
||||
let animationOnComplete;
|
||||
const inherited = {};
|
||||
if (reduceMotion !== undefined)
|
||||
inherited.reduceMotion = reduceMotion;
|
||||
if (skipAnimations !== undefined)
|
||||
inherited.skipAnimations = skipAnimations;
|
||||
if (isSequence(subjectOrSequence)) {
|
||||
const { onComplete, ...sequenceOptions } = optionsOrKeyframes || {};
|
||||
if (typeof onComplete === "function") {
|
||||
animationOnComplete = onComplete;
|
||||
}
|
||||
animations = animateSequence(subjectOrSequence, { ...inherited, ...sequenceOptions }, scope);
|
||||
}
|
||||
else {
|
||||
// Extract top-level onComplete so it doesn't get applied per-value
|
||||
const { onComplete, ...rest } = options || {};
|
||||
if (typeof onComplete === "function") {
|
||||
animationOnComplete = onComplete;
|
||||
}
|
||||
animations = animateSubject(subjectOrSequence, optionsOrKeyframes, { ...inherited, ...rest }, scope);
|
||||
}
|
||||
const animation = new motionDom.GroupAnimationWithThen(animations);
|
||||
if (animationOnComplete) {
|
||||
animation.finished.then(animationOnComplete);
|
||||
}
|
||||
if (scope) {
|
||||
scope.animations.push(animation);
|
||||
animation.finished.then(() => {
|
||||
motionUtils.removeItem(scope.animations, animation);
|
||||
});
|
||||
}
|
||||
return animation;
|
||||
}
|
||||
return scopedAnimate;
|
||||
}
|
||||
const animate = createScopedAnimate();
|
||||
|
||||
function animateElements(elementOrSelector, keyframes, options, scope) {
|
||||
// Gracefully handle null/undefined elements (e.g., from querySelector returning null)
|
||||
if (elementOrSelector == null) {
|
||||
return [];
|
||||
}
|
||||
const elements = motionDom.resolveElements(elementOrSelector, scope);
|
||||
const numElements = elements.length;
|
||||
motionUtils.invariant(Boolean(numElements), "No valid elements provided.", "no-valid-elements");
|
||||
/**
|
||||
* WAAPI doesn't support interrupting animations.
|
||||
*
|
||||
* Therefore, starting animations requires a three-step process:
|
||||
* 1. Stop existing animations (write styles to DOM)
|
||||
* 2. Resolve keyframes (read styles from DOM)
|
||||
* 3. Create new animations (write styles to DOM)
|
||||
*
|
||||
* The hybrid `animate()` function uses AsyncAnimation to resolve
|
||||
* keyframes before creating new animations, which removes style
|
||||
* thrashing. Here, we have much stricter filesize constraints.
|
||||
* Therefore we do this in a synchronous way that ensures that
|
||||
* at least within `animate()` calls there is no style thrashing.
|
||||
*
|
||||
* In the motion-native-animate-mini-interrupt benchmark this
|
||||
* was 80% faster than a single loop.
|
||||
*/
|
||||
const animationDefinitions = [];
|
||||
/**
|
||||
* Step 1: Build options and stop existing animations (write)
|
||||
*/
|
||||
for (let i = 0; i < numElements; i++) {
|
||||
const element = elements[i];
|
||||
const elementTransition = { ...options };
|
||||
/**
|
||||
* Resolve stagger function if provided.
|
||||
*/
|
||||
if (typeof elementTransition.delay === "function") {
|
||||
elementTransition.delay = elementTransition.delay(i, numElements);
|
||||
}
|
||||
for (const valueName in keyframes) {
|
||||
let valueKeyframes = keyframes[valueName];
|
||||
if (!Array.isArray(valueKeyframes)) {
|
||||
valueKeyframes = [valueKeyframes];
|
||||
}
|
||||
const valueOptions = {
|
||||
...motionDom.getValueTransition(elementTransition, valueName),
|
||||
};
|
||||
valueOptions.duration && (valueOptions.duration = motionUtils.secondsToMilliseconds(valueOptions.duration));
|
||||
valueOptions.delay && (valueOptions.delay = motionUtils.secondsToMilliseconds(valueOptions.delay));
|
||||
/**
|
||||
* If there's an existing animation playing on this element then stop it
|
||||
* before creating a new one.
|
||||
*/
|
||||
const map = motionDom.getAnimationMap(element);
|
||||
const key = motionDom.animationMapKey(valueName, valueOptions.pseudoElement || "");
|
||||
const currentAnimation = map.get(key);
|
||||
currentAnimation && currentAnimation.stop();
|
||||
animationDefinitions.push({
|
||||
map,
|
||||
key,
|
||||
unresolvedKeyframes: valueKeyframes,
|
||||
options: {
|
||||
...valueOptions,
|
||||
element,
|
||||
name: valueName,
|
||||
allowFlatten: !elementTransition.type && !elementTransition.ease,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Step 2: Resolve keyframes (read)
|
||||
*/
|
||||
for (let i = 0; i < animationDefinitions.length; i++) {
|
||||
const { unresolvedKeyframes, options: animationOptions } = animationDefinitions[i];
|
||||
const { element, name, pseudoElement } = animationOptions;
|
||||
if (!pseudoElement && unresolvedKeyframes[0] === null) {
|
||||
unresolvedKeyframes[0] = motionDom.getComputedStyle(element, name);
|
||||
}
|
||||
motionDom.fillWildcards(unresolvedKeyframes);
|
||||
motionDom.applyPxDefaults(unresolvedKeyframes, name);
|
||||
/**
|
||||
* If we only have one keyframe, explicitly read the initial keyframe
|
||||
* from the computed style. This is to ensure consistency with WAAPI behaviour
|
||||
* for restarting animations, for instance .play() after finish, when it
|
||||
* has one vs two keyframes.
|
||||
*/
|
||||
if (!pseudoElement && unresolvedKeyframes.length < 2) {
|
||||
unresolvedKeyframes.unshift(motionDom.getComputedStyle(element, name));
|
||||
}
|
||||
animationOptions.keyframes = unresolvedKeyframes;
|
||||
}
|
||||
/**
|
||||
* Step 3: Create new animations (write)
|
||||
*/
|
||||
const animations = [];
|
||||
for (let i = 0; i < animationDefinitions.length; i++) {
|
||||
const { map, key, options: animationOptions } = animationDefinitions[i];
|
||||
const animation = new motionDom.NativeAnimation(animationOptions);
|
||||
map.set(key, animation);
|
||||
animation.finished.finally(() => map.delete(key));
|
||||
animations.push(animation);
|
||||
}
|
||||
return animations;
|
||||
}
|
||||
|
||||
const createScopedWaapiAnimate = (scope) => {
|
||||
function scopedAnimate(elementOrSelector, keyframes, options) {
|
||||
return new motionDom.GroupAnimationWithThen(animateElements(elementOrSelector, keyframes, options, scope));
|
||||
}
|
||||
return scopedAnimate;
|
||||
};
|
||||
const animateMini = /*@__PURE__*/ createScopedWaapiAnimate();
|
||||
|
||||
function canUseNativeTimeline(target) {
|
||||
if (typeof window === "undefined")
|
||||
return false;
|
||||
return target ? motionDom.supportsViewTimeline() : motionDom.supportsScrollTimeline();
|
||||
}
|
||||
|
||||
/**
|
||||
* A time in milliseconds, beyond which we consider the scroll velocity to be 0.
|
||||
*/
|
||||
const maxElapsed = 50;
|
||||
const createAxisInfo = () => ({
|
||||
current: 0,
|
||||
offset: [],
|
||||
progress: 0,
|
||||
scrollLength: 0,
|
||||
targetOffset: 0,
|
||||
targetLength: 0,
|
||||
containerLength: 0,
|
||||
velocity: 0,
|
||||
});
|
||||
const createScrollInfo = () => ({
|
||||
time: 0,
|
||||
x: createAxisInfo(),
|
||||
y: createAxisInfo(),
|
||||
});
|
||||
const keys = {
|
||||
x: {
|
||||
length: "Width",
|
||||
position: "Left",
|
||||
},
|
||||
y: {
|
||||
length: "Height",
|
||||
position: "Top",
|
||||
},
|
||||
};
|
||||
function updateAxisInfo(element, axisName, info, time) {
|
||||
const axis = info[axisName];
|
||||
const { length, position } = keys[axisName];
|
||||
const prev = axis.current;
|
||||
const prevTime = info.time;
|
||||
axis.current = Math.abs(element[`scroll${position}`]);
|
||||
axis.scrollLength = element[`scroll${length}`] - element[`client${length}`];
|
||||
axis.offset.length = 0;
|
||||
axis.offset[0] = 0;
|
||||
axis.offset[1] = axis.scrollLength;
|
||||
axis.progress = motionUtils.progress(0, axis.scrollLength, axis.current);
|
||||
const elapsed = time - prevTime;
|
||||
axis.velocity =
|
||||
elapsed > maxElapsed
|
||||
? 0
|
||||
: motionUtils.velocityPerSecond(axis.current - prev, elapsed);
|
||||
}
|
||||
function updateScrollInfo(element, info, time) {
|
||||
updateAxisInfo(element, "x", info, time);
|
||||
updateAxisInfo(element, "y", info, time);
|
||||
info.time = time;
|
||||
}
|
||||
|
||||
function calcInset(element, container) {
|
||||
const inset = { x: 0, y: 0 };
|
||||
let current = element;
|
||||
while (current && current !== container) {
|
||||
if (motionDom.isHTMLElement(current)) {
|
||||
inset.x += current.offsetLeft;
|
||||
inset.y += current.offsetTop;
|
||||
current = current.offsetParent;
|
||||
}
|
||||
else if (current.tagName === "svg") {
|
||||
/**
|
||||
* This isn't an ideal approach to measuring the offset of <svg /> tags.
|
||||
* It would be preferable, given they behave like HTMLElements in most ways
|
||||
* to use offsetLeft/Top. But these don't exist on <svg />. Likewise we
|
||||
* can't use .getBBox() like most SVG elements as these provide the offset
|
||||
* relative to the SVG itself, which for <svg /> is usually 0x0.
|
||||
*/
|
||||
const svgBoundingBox = current.getBoundingClientRect();
|
||||
current = current.parentElement;
|
||||
const parentBoundingBox = current.getBoundingClientRect();
|
||||
inset.x += svgBoundingBox.left - parentBoundingBox.left;
|
||||
inset.y += svgBoundingBox.top - parentBoundingBox.top;
|
||||
}
|
||||
else if (current instanceof SVGGraphicsElement) {
|
||||
const { x, y } = current.getBBox();
|
||||
inset.x += x;
|
||||
inset.y += y;
|
||||
let svg = null;
|
||||
let parent = current.parentNode;
|
||||
while (!svg) {
|
||||
if (parent.tagName === "svg") {
|
||||
svg = parent;
|
||||
}
|
||||
parent = current.parentNode;
|
||||
}
|
||||
current = svg;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return inset;
|
||||
}
|
||||
|
||||
const namedEdges = {
|
||||
start: 0,
|
||||
center: 0.5,
|
||||
end: 1,
|
||||
};
|
||||
function resolveEdge(edge, length, inset = 0) {
|
||||
let delta = 0;
|
||||
/**
|
||||
* If we have this edge defined as a preset, replace the definition
|
||||
* with the numerical value.
|
||||
*/
|
||||
if (edge in namedEdges) {
|
||||
edge = namedEdges[edge];
|
||||
}
|
||||
/**
|
||||
* Handle unit values
|
||||
*/
|
||||
if (typeof edge === "string") {
|
||||
const asNumber = parseFloat(edge);
|
||||
if (edge.endsWith("px")) {
|
||||
delta = asNumber;
|
||||
}
|
||||
else if (edge.endsWith("%")) {
|
||||
edge = asNumber / 100;
|
||||
}
|
||||
else if (edge.endsWith("vw")) {
|
||||
delta = (asNumber / 100) * document.documentElement.clientWidth;
|
||||
}
|
||||
else if (edge.endsWith("vh")) {
|
||||
delta = (asNumber / 100) * document.documentElement.clientHeight;
|
||||
}
|
||||
else {
|
||||
edge = asNumber;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* If the edge is defined as a number, handle as a progress value.
|
||||
*/
|
||||
if (typeof edge === "number") {
|
||||
delta = length * edge;
|
||||
}
|
||||
return inset + delta;
|
||||
}
|
||||
|
||||
const defaultOffset = [0, 0];
|
||||
function resolveOffset(offset, containerLength, targetLength, targetInset) {
|
||||
let offsetDefinition = Array.isArray(offset) ? offset : defaultOffset;
|
||||
let targetPoint = 0;
|
||||
let containerPoint = 0;
|
||||
if (typeof offset === "number") {
|
||||
/**
|
||||
* If we're provided offset: [0, 0.5, 1] then each number x should become
|
||||
* [x, x], so we default to the behaviour of mapping 0 => 0 of both target
|
||||
* and container etc.
|
||||
*/
|
||||
offsetDefinition = [offset, offset];
|
||||
}
|
||||
else if (typeof offset === "string") {
|
||||
offset = offset.trim();
|
||||
if (offset.includes(" ")) {
|
||||
offsetDefinition = offset.split(" ");
|
||||
}
|
||||
else {
|
||||
/**
|
||||
* If we're provided a definition like "100px" then we want to apply
|
||||
* that only to the top of the target point, leaving the container at 0.
|
||||
* Whereas a named offset like "end" should be applied to both.
|
||||
*/
|
||||
offsetDefinition = [offset, namedEdges[offset] ? offset : `0`];
|
||||
}
|
||||
}
|
||||
targetPoint = resolveEdge(offsetDefinition[0], targetLength, targetInset);
|
||||
containerPoint = resolveEdge(offsetDefinition[1], containerLength);
|
||||
return targetPoint - containerPoint;
|
||||
}
|
||||
|
||||
const ScrollOffset = {
|
||||
Enter: [
|
||||
[0, 1],
|
||||
[1, 1],
|
||||
],
|
||||
Exit: [
|
||||
[0, 0],
|
||||
[1, 0],
|
||||
],
|
||||
Any: [
|
||||
[1, 0],
|
||||
[0, 1],
|
||||
],
|
||||
All: [
|
||||
[0, 0],
|
||||
[1, 1],
|
||||
],
|
||||
};
|
||||
|
||||
const point = { x: 0, y: 0 };
|
||||
function getTargetSize(target) {
|
||||
return "getBBox" in target && target.tagName !== "svg"
|
||||
? target.getBBox()
|
||||
: { width: target.clientWidth, height: target.clientHeight };
|
||||
}
|
||||
function resolveOffsets(container, info, options) {
|
||||
const { offset: offsetDefinition = ScrollOffset.All } = options;
|
||||
const { target = container, axis = "y" } = options;
|
||||
const lengthLabel = axis === "y" ? "height" : "width";
|
||||
const inset = target !== container ? calcInset(target, container) : point;
|
||||
/**
|
||||
* Measure the target and container. If they're the same thing then we
|
||||
* use the container's scrollWidth/Height as the target, from there
|
||||
* all other calculations can remain the same.
|
||||
*/
|
||||
const targetSize = target === container
|
||||
? { width: container.scrollWidth, height: container.scrollHeight }
|
||||
: getTargetSize(target);
|
||||
const containerSize = {
|
||||
width: container.clientWidth,
|
||||
height: container.clientHeight,
|
||||
};
|
||||
/**
|
||||
* Reset the length of the resolved offset array rather than creating a new one.
|
||||
* TODO: More reusable data structures for targetSize/containerSize would also be good.
|
||||
*/
|
||||
info[axis].offset.length = 0;
|
||||
/**
|
||||
* Populate the offset array by resolving the user's offset definition into
|
||||
* a list of pixel scroll offets.
|
||||
*/
|
||||
let hasChanged = !info[axis].interpolate;
|
||||
const numOffsets = offsetDefinition.length;
|
||||
for (let i = 0; i < numOffsets; i++) {
|
||||
const offset = resolveOffset(offsetDefinition[i], containerSize[lengthLabel], targetSize[lengthLabel], inset[axis]);
|
||||
if (!hasChanged && offset !== info[axis].interpolatorOffsets[i]) {
|
||||
hasChanged = true;
|
||||
}
|
||||
info[axis].offset[i] = offset;
|
||||
}
|
||||
/**
|
||||
* If the pixel scroll offsets have changed, create a new interpolator function
|
||||
* to map scroll value into a progress.
|
||||
*/
|
||||
if (hasChanged) {
|
||||
info[axis].interpolate = motionDom.interpolate(info[axis].offset, motionDom.defaultOffset(offsetDefinition), { clamp: false });
|
||||
info[axis].interpolatorOffsets = [...info[axis].offset];
|
||||
}
|
||||
info[axis].progress = motionUtils.clamp(0, 1, info[axis].interpolate(info[axis].current));
|
||||
}
|
||||
|
||||
function measure(container, target = container, info) {
|
||||
/**
|
||||
* Find inset of target within scrollable container
|
||||
*/
|
||||
info.x.targetOffset = 0;
|
||||
info.y.targetOffset = 0;
|
||||
if (target !== container) {
|
||||
let node = target;
|
||||
while (node && node !== container) {
|
||||
info.x.targetOffset += node.offsetLeft;
|
||||
info.y.targetOffset += node.offsetTop;
|
||||
node = node.offsetParent;
|
||||
}
|
||||
}
|
||||
info.x.targetLength =
|
||||
target === container ? target.scrollWidth : target.clientWidth;
|
||||
info.y.targetLength =
|
||||
target === container ? target.scrollHeight : target.clientHeight;
|
||||
info.x.containerLength = container.clientWidth;
|
||||
info.y.containerLength = container.clientHeight;
|
||||
/**
|
||||
* In development mode ensure scroll containers aren't position: static as this makes
|
||||
* it difficult to measure their relative positions. The document scrolling element
|
||||
* is exempt: offsetParent measurements naturally resolve relative to the document.
|
||||
*/
|
||||
if (process.env.NODE_ENV !== "production") {
|
||||
if (container &&
|
||||
target &&
|
||||
target !== container &&
|
||||
container !== document.documentElement &&
|
||||
container !== document.scrollingElement &&
|
||||
container !== document.body) {
|
||||
motionUtils.warnOnce(getComputedStyle(container).position !== "static", "Please ensure that the container has a non-static position, like 'relative', 'fixed', or 'absolute' to ensure scroll offset is calculated correctly.");
|
||||
}
|
||||
}
|
||||
}
|
||||
function createOnScrollHandler(element, onScroll, info, options = {}) {
|
||||
return {
|
||||
measure: (time) => {
|
||||
measure(element, options.target, info);
|
||||
updateScrollInfo(element, info, time);
|
||||
if (options.offset || options.target) {
|
||||
resolveOffsets(element, info, options);
|
||||
}
|
||||
},
|
||||
notify: () => onScroll(info),
|
||||
};
|
||||
}
|
||||
|
||||
const scrollListeners = new WeakMap();
|
||||
const resizeListeners = new WeakMap();
|
||||
const onScrollHandlers = new WeakMap();
|
||||
const scrollSize = new WeakMap();
|
||||
const dimensionCheckProcesses = new WeakMap();
|
||||
const getEventTarget = (element) => element === document.scrollingElement ? window : element;
|
||||
function scrollInfo(onScroll, { container = document.scrollingElement, trackContentSize = false, ...options } = {}) {
|
||||
if (!container)
|
||||
return motionUtils.noop;
|
||||
let containerHandlers = onScrollHandlers.get(container);
|
||||
/**
|
||||
* Get the onScroll handlers for this container.
|
||||
* If one isn't found, create a new one.
|
||||
*/
|
||||
if (!containerHandlers) {
|
||||
containerHandlers = new Set();
|
||||
onScrollHandlers.set(container, containerHandlers);
|
||||
}
|
||||
/**
|
||||
* Create a new onScroll handler for the provided callback.
|
||||
*/
|
||||
const info = createScrollInfo();
|
||||
const containerHandler = createOnScrollHandler(container, onScroll, info, options);
|
||||
containerHandlers.add(containerHandler);
|
||||
/**
|
||||
* Check if there's a scroll event listener for this container.
|
||||
* If not, create one.
|
||||
*/
|
||||
if (!scrollListeners.has(container)) {
|
||||
const measureAll = () => {
|
||||
for (const handler of containerHandlers) {
|
||||
handler.measure(motionDom.frameData.timestamp);
|
||||
}
|
||||
motionDom.frame.preUpdate(notifyAll);
|
||||
};
|
||||
const notifyAll = () => {
|
||||
for (const handler of containerHandlers) {
|
||||
handler.notify();
|
||||
}
|
||||
};
|
||||
const listener = () => motionDom.frame.read(measureAll);
|
||||
scrollListeners.set(container, listener);
|
||||
const target = getEventTarget(container);
|
||||
window.addEventListener("resize", listener);
|
||||
if (container !== document.documentElement) {
|
||||
resizeListeners.set(container, motionDom.resize(container, listener));
|
||||
}
|
||||
target.addEventListener("scroll", listener);
|
||||
listener();
|
||||
}
|
||||
/**
|
||||
* Enable content size tracking if requested and not already enabled.
|
||||
*/
|
||||
if (trackContentSize && !dimensionCheckProcesses.has(container)) {
|
||||
const listener = scrollListeners.get(container);
|
||||
// Store initial scroll dimensions (object is reused to avoid allocation)
|
||||
const size = {
|
||||
width: container.scrollWidth,
|
||||
height: container.scrollHeight,
|
||||
};
|
||||
scrollSize.set(container, size);
|
||||
// Add frame-based scroll dimension checking to detect content changes
|
||||
const checkScrollDimensions = () => {
|
||||
const newWidth = container.scrollWidth;
|
||||
const newHeight = container.scrollHeight;
|
||||
if (size.width !== newWidth || size.height !== newHeight) {
|
||||
listener();
|
||||
size.width = newWidth;
|
||||
size.height = newHeight;
|
||||
}
|
||||
};
|
||||
// Schedule with keepAlive=true to run every frame
|
||||
const dimensionCheckProcess = motionDom.frame.read(checkScrollDimensions, true);
|
||||
dimensionCheckProcesses.set(container, dimensionCheckProcess);
|
||||
}
|
||||
const listener = scrollListeners.get(container);
|
||||
motionDom.frame.read(listener, false, true);
|
||||
return () => {
|
||||
motionDom.cancelFrame(listener);
|
||||
/**
|
||||
* Check if we even have any handlers for this container.
|
||||
*/
|
||||
const currentHandlers = onScrollHandlers.get(container);
|
||||
if (!currentHandlers)
|
||||
return;
|
||||
currentHandlers.delete(containerHandler);
|
||||
if (currentHandlers.size)
|
||||
return;
|
||||
/**
|
||||
* If no more handlers, remove the scroll listener too.
|
||||
*/
|
||||
const scrollListener = scrollListeners.get(container);
|
||||
scrollListeners.delete(container);
|
||||
if (scrollListener) {
|
||||
getEventTarget(container).removeEventListener("scroll", scrollListener);
|
||||
resizeListeners.get(container)?.();
|
||||
window.removeEventListener("resize", scrollListener);
|
||||
}
|
||||
// Clean up scroll dimension checking
|
||||
const dimensionCheckProcess = dimensionCheckProcesses.get(container);
|
||||
if (dimensionCheckProcess) {
|
||||
motionDom.cancelFrame(dimensionCheckProcess);
|
||||
dimensionCheckProcesses.delete(container);
|
||||
}
|
||||
scrollSize.delete(container);
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Maps from ProgressIntersection pairs used by Motion's preset offsets to
|
||||
* ViewTimeline named ranges. Returns undefined for unrecognised patterns,
|
||||
* which signals the caller to fall back to JS-based scroll tracking.
|
||||
*/
|
||||
const presets = [
|
||||
[ScrollOffset.Enter, "entry"],
|
||||
[ScrollOffset.Exit, "exit"],
|
||||
[ScrollOffset.Any, "cover"],
|
||||
[ScrollOffset.All, "contain"],
|
||||
];
|
||||
const stringToProgress = {
|
||||
start: 0,
|
||||
end: 1,
|
||||
};
|
||||
function parseStringOffset(s) {
|
||||
const parts = s.trim().split(/\s+/);
|
||||
if (parts.length !== 2)
|
||||
return undefined;
|
||||
const a = stringToProgress[parts[0]];
|
||||
const b = stringToProgress[parts[1]];
|
||||
if (a === undefined || b === undefined)
|
||||
return undefined;
|
||||
return [a, b];
|
||||
}
|
||||
function normaliseOffset(offset) {
|
||||
if (offset.length !== 2)
|
||||
return undefined;
|
||||
const result = [];
|
||||
for (const item of offset) {
|
||||
if (Array.isArray(item)) {
|
||||
result.push(item);
|
||||
}
|
||||
else if (typeof item === "string") {
|
||||
const parsed = parseStringOffset(item);
|
||||
if (!parsed)
|
||||
return undefined;
|
||||
result.push(parsed);
|
||||
}
|
||||
else {
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
function matchesPreset(offset, preset) {
|
||||
const normalised = normaliseOffset(offset);
|
||||
if (!normalised)
|
||||
return false;
|
||||
for (let i = 0; i < 2; i++) {
|
||||
const o = normalised[i];
|
||||
const p = preset[i];
|
||||
if (o[0] !== p[0] || o[1] !== p[1])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
function offsetToViewTimelineRange(offset) {
|
||||
if (!offset) {
|
||||
return { rangeStart: "contain 0%", rangeEnd: "contain 100%" };
|
||||
}
|
||||
for (const [preset, name] of presets) {
|
||||
if (matchesPreset(offset, preset)) {
|
||||
return { rangeStart: `${name} 0%`, rangeEnd: `${name} 100%` };
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const timelineCache = new Map();
|
||||
function scrollTimelineFallback(options) {
|
||||
const currentTime = { value: 0 };
|
||||
const cancel = scrollInfo((info) => {
|
||||
currentTime.value = info[options.axis].progress * 100;
|
||||
}, options);
|
||||
return { currentTime, cancel };
|
||||
}
|
||||
function getTimeline({ source, container, ...options }) {
|
||||
const { axis } = options;
|
||||
if (source)
|
||||
container = source;
|
||||
let containerCache = timelineCache.get(container);
|
||||
if (!containerCache) {
|
||||
containerCache = new Map();
|
||||
timelineCache.set(container, containerCache);
|
||||
}
|
||||
const targetKey = options.target ?? "self";
|
||||
let targetCache = containerCache.get(targetKey);
|
||||
if (!targetCache) {
|
||||
targetCache = {};
|
||||
containerCache.set(targetKey, targetCache);
|
||||
}
|
||||
const axisKey = axis + (options.offset ?? []).join(",");
|
||||
if (!targetCache[axisKey]) {
|
||||
if (options.target && canUseNativeTimeline(options.target)) {
|
||||
const range = offsetToViewTimelineRange(options.offset);
|
||||
if (range) {
|
||||
targetCache[axisKey] = new ViewTimeline({
|
||||
subject: options.target,
|
||||
axis,
|
||||
});
|
||||
}
|
||||
else {
|
||||
targetCache[axisKey] = scrollTimelineFallback({
|
||||
container,
|
||||
...options,
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (canUseNativeTimeline()) {
|
||||
targetCache[axisKey] = new ScrollTimeline({
|
||||
source: container,
|
||||
axis,
|
||||
});
|
||||
}
|
||||
else {
|
||||
targetCache[axisKey] = scrollTimelineFallback({
|
||||
container,
|
||||
...options,
|
||||
});
|
||||
}
|
||||
}
|
||||
return targetCache[axisKey];
|
||||
}
|
||||
|
||||
function attachToAnimation(animation, options) {
|
||||
const timeline = getTimeline(options);
|
||||
const range = options.target
|
||||
? offsetToViewTimelineRange(options.offset)
|
||||
: undefined;
|
||||
/**
|
||||
* Use native timeline when:
|
||||
* - No target: ScrollTimeline (existing behaviour)
|
||||
* - Target with mappable offset: ViewTimeline with named range
|
||||
* - Target with unmappable offset: fall back to JS observe
|
||||
*/
|
||||
const useNative = options.target
|
||||
? canUseNativeTimeline(options.target) && !!range
|
||||
: canUseNativeTimeline();
|
||||
return animation.attachTimeline({
|
||||
timeline: useNative ? timeline : undefined,
|
||||
...(range &&
|
||||
useNative && {
|
||||
rangeStart: range.rangeStart,
|
||||
rangeEnd: range.rangeEnd,
|
||||
}),
|
||||
observe: (valueAnimation) => {
|
||||
valueAnimation.pause();
|
||||
return motionDom.observeTimeline((progress) => {
|
||||
valueAnimation.time =
|
||||
valueAnimation.iterationDuration * progress;
|
||||
}, timeline);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Currently, we only support element tracking with `scrollInfo`, though in
|
||||
* the future we can also offer ViewTimeline support.
|
||||
*/
|
||||
function isElementTracking(options) {
|
||||
return options && (options.target || options.offset);
|
||||
}
|
||||
|
||||
/**
|
||||
* If the onScroll function has two arguments, it's expecting
|
||||
* more specific information about the scroll from scrollInfo.
|
||||
*/
|
||||
function isOnScrollWithInfo(onScroll) {
|
||||
return onScroll.length === 2;
|
||||
}
|
||||
function attachToFunction(onScroll, options) {
|
||||
if (isOnScrollWithInfo(onScroll) || isElementTracking(options)) {
|
||||
return scrollInfo((info) => {
|
||||
onScroll(info[options.axis].progress, info);
|
||||
}, options);
|
||||
}
|
||||
else {
|
||||
return motionDom.observeTimeline(onScroll, getTimeline(options));
|
||||
}
|
||||
}
|
||||
|
||||
function scroll(onScroll, { axis = "y", container = document.scrollingElement, ...options } = {}) {
|
||||
if (!container)
|
||||
return motionUtils.noop;
|
||||
const optionsWithDefaults = { axis, container, ...options };
|
||||
return typeof onScroll === "function"
|
||||
? attachToFunction(onScroll, optionsWithDefaults)
|
||||
: attachToAnimation(onScroll, optionsWithDefaults);
|
||||
}
|
||||
|
||||
const thresholds = {
|
||||
some: 0,
|
||||
all: 1,
|
||||
};
|
||||
function inView(elementOrSelector, onStart, { root, margin: rootMargin, amount = "some" } = {}) {
|
||||
const elements = motionDom.resolveElements(elementOrSelector);
|
||||
const activeIntersections = new WeakMap();
|
||||
const onIntersectionChange = (entries) => {
|
||||
entries.forEach((entry) => {
|
||||
const onEnd = activeIntersections.get(entry.target);
|
||||
/**
|
||||
* If there's no change to the intersection, we don't need to
|
||||
* do anything here.
|
||||
*/
|
||||
if (entry.isIntersecting === Boolean(onEnd))
|
||||
return;
|
||||
if (entry.isIntersecting) {
|
||||
const newOnEnd = onStart(entry.target, entry);
|
||||
if (typeof newOnEnd === "function") {
|
||||
activeIntersections.set(entry.target, newOnEnd);
|
||||
}
|
||||
else {
|
||||
observer.unobserve(entry.target);
|
||||
}
|
||||
}
|
||||
else if (typeof onEnd === "function") {
|
||||
onEnd(entry);
|
||||
activeIntersections.delete(entry.target);
|
||||
}
|
||||
});
|
||||
};
|
||||
const observer = new IntersectionObserver(onIntersectionChange, {
|
||||
root,
|
||||
rootMargin,
|
||||
threshold: typeof amount === "number" ? amount : thresholds[amount],
|
||||
});
|
||||
elements.forEach((element) => observer.observe(element));
|
||||
return () => observer.disconnect();
|
||||
}
|
||||
|
||||
const m = /*@__PURE__*/ createMotionProxy();
|
||||
|
||||
function useUnmountEffect(callback) {
|
||||
return React.useEffect(() => () => callback(), []);
|
||||
}
|
||||
|
||||
/**
|
||||
* @public
|
||||
*/
|
||||
const domAnimation = {
|
||||
renderer: featureBundle.createDomVisualElement,
|
||||
...featureBundle.animations,
|
||||
...featureBundle.gestureAnimations,
|
||||
};
|
||||
|
||||
/**
|
||||
* @public
|
||||
*/
|
||||
const domMax = {
|
||||
...domAnimation,
|
||||
...featureBundle.drag,
|
||||
...featureBundle.layout,
|
||||
};
|
||||
|
||||
/**
|
||||
* @public
|
||||
*/
|
||||
const domMin = {
|
||||
renderer: featureBundle.createDomVisualElement,
|
||||
...featureBundle.animations,
|
||||
};
|
||||
|
||||
function useMotionValueEvent(value, event, callback) {
|
||||
/**
|
||||
* useInsertionEffect will create subscriptions before any other
|
||||
* effects will run. Effects run upwards through the tree so it
|
||||
* can be that binding a useLayoutEffect higher up the tree can
|
||||
* miss changes from lower down the tree.
|
||||
*/
|
||||
React.useInsertionEffect(() => value.on(event, callback), [value, event, callback]);
|
||||
}
|
||||
|
||||
const createScrollMotionValues = () => ({
|
||||
scrollX: motionDom.motionValue(0),
|
||||
scrollY: motionDom.motionValue(0),
|
||||
scrollXProgress: motionDom.motionValue(0),
|
||||
scrollYProgress: motionDom.motionValue(0),
|
||||
});
|
||||
const isRefPending = (ref) => {
|
||||
if (!ref)
|
||||
return false;
|
||||
return !ref.current;
|
||||
};
|
||||
function makeAccelerateConfig(axis, options, container, target) {
|
||||
return {
|
||||
// Refs attach child-first; defer so target.current is populated
|
||||
// before scroll() reads it.
|
||||
factory: (animation) => {
|
||||
let cleanup;
|
||||
const start = () => {
|
||||
// A provided ref may be hydrated by an effect declared after
|
||||
// useScroll (or in a parent). Don't attach to the window
|
||||
// scroll in the meantime — that result gets cached and would
|
||||
// permanently mistrack. Wait until the ref resolves.
|
||||
if (isRefPending(container) || isRefPending(target)) {
|
||||
motionDom.microtask.read(start);
|
||||
return;
|
||||
}
|
||||
cleanup = scroll(animation, {
|
||||
...options,
|
||||
axis,
|
||||
container: container?.current || undefined,
|
||||
target: target?.current || undefined,
|
||||
});
|
||||
};
|
||||
motionDom.microtask.read(start);
|
||||
return () => {
|
||||
motionDom.cancelMicrotask(start);
|
||||
cleanup?.();
|
||||
};
|
||||
},
|
||||
times: [0, 1],
|
||||
keyframes: [0, 1],
|
||||
ease: (v) => v,
|
||||
duration: 1,
|
||||
};
|
||||
}
|
||||
function canAccelerateScroll(target, offset) {
|
||||
if (typeof window === "undefined")
|
||||
return false;
|
||||
return target
|
||||
? motionDom.supportsViewTimeline() && !!offsetToViewTimelineRange(offset)
|
||||
: motionDom.supportsScrollTimeline();
|
||||
}
|
||||
function useScroll({ container, target, ...options } = {}) {
|
||||
const values = index.useConstant(createScrollMotionValues);
|
||||
if (canAccelerateScroll(target, options.offset)) {
|
||||
values.scrollXProgress.accelerate = makeAccelerateConfig("x", options, container, target);
|
||||
values.scrollYProgress.accelerate = makeAccelerateConfig("y", options, container, target);
|
||||
}
|
||||
const scrollAnimation = React.useRef(null);
|
||||
const needsStart = React.useRef(false);
|
||||
const start = React.useCallback(() => {
|
||||
scrollAnimation.current = scroll((_progress, { x, y, }) => {
|
||||
values.scrollX.set(x.current);
|
||||
values.scrollXProgress.set(x.progress);
|
||||
values.scrollY.set(y.current);
|
||||
values.scrollYProgress.set(y.progress);
|
||||
}, {
|
||||
...options,
|
||||
container: container?.current || undefined,
|
||||
target: target?.current || undefined,
|
||||
});
|
||||
return () => {
|
||||
scrollAnimation.current?.();
|
||||
};
|
||||
}, [container, target, JSON.stringify(options.offset)]);
|
||||
index.useIsomorphicLayoutEffect(() => {
|
||||
needsStart.current = false;
|
||||
if (isRefPending(container) || isRefPending(target)) {
|
||||
needsStart.current = true;
|
||||
return;
|
||||
}
|
||||
else {
|
||||
return start();
|
||||
}
|
||||
}, [start]);
|
||||
React.useEffect(() => {
|
||||
if (!needsStart.current)
|
||||
return;
|
||||
// Defer to a microtask so any sibling/parent effect that hydrates the
|
||||
// ref has a chance to run first.
|
||||
let cleanup;
|
||||
const tryStart = () => {
|
||||
const containerPending = isRefPending(container);
|
||||
const targetPending = isRefPending(target);
|
||||
motionUtils.invariant(!containerPending, "Container ref is defined but not hydrated", "use-scroll-ref");
|
||||
motionUtils.invariant(!targetPending, "Target ref is defined but not hydrated", "use-scroll-ref");
|
||||
if (!containerPending && !targetPending)
|
||||
cleanup = start();
|
||||
};
|
||||
motionDom.microtask.read(tryStart);
|
||||
return () => {
|
||||
motionDom.cancelMicrotask(tryStart);
|
||||
cleanup?.();
|
||||
};
|
||||
}, [start]);
|
||||
return values;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated useElementScroll is deprecated. Convert to useScroll({ container: ref })
|
||||
*/
|
||||
function useElementScroll(ref) {
|
||||
if (process.env.NODE_ENV === "development") {
|
||||
motionUtils.warnOnce(false, "useElementScroll is deprecated. Convert to useScroll({ container: ref }).");
|
||||
}
|
||||
return useScroll({ container: ref });
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated useViewportScroll is deprecated. Convert to useScroll()
|
||||
*/
|
||||
function useViewportScroll() {
|
||||
if (process.env.NODE_ENV !== "production") {
|
||||
motionUtils.warnOnce(false, "useViewportScroll is deprecated. Convert to useScroll().");
|
||||
}
|
||||
return useScroll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Combine multiple motion values into a new one using a string template literal.
|
||||
*
|
||||
* ```jsx
|
||||
* import {
|
||||
* motion,
|
||||
* useSpring,
|
||||
* useMotionValue,
|
||||
* useMotionTemplate
|
||||
* } from "framer-motion"
|
||||
*
|
||||
* function Component() {
|
||||
* const shadowX = useSpring(0)
|
||||
* const shadowY = useMotionValue(0)
|
||||
* const shadow = useMotionTemplate`drop-shadow(${shadowX}px ${shadowY}px 20px rgba(0,0,0,0.3))`
|
||||
*
|
||||
* return <motion.div style={{ filter: shadow }} />
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function useMotionTemplate(fragments, ...values) {
|
||||
/**
|
||||
* Create a function that will build a string from the latest motion values.
|
||||
*/
|
||||
const numFragments = fragments.length;
|
||||
function buildValue() {
|
||||
let output = ``;
|
||||
for (let i = 0; i < numFragments; i++) {
|
||||
output += fragments[i];
|
||||
const value = values[i];
|
||||
if (value) {
|
||||
output += motionDom.isMotionValue(value) ? value.get() : value;
|
||||
}
|
||||
}
|
||||
return output;
|
||||
}
|
||||
return useCombineMotionValues(values.filter(motionDom.isMotionValue), buildValue);
|
||||
}
|
||||
|
||||
function useFollowValue(source, options = {}) {
|
||||
const { isStatic } = React.useContext(index.MotionConfigContext);
|
||||
const getFromSource = () => (motionDom.isMotionValue(source) ? source.get() : source);
|
||||
// isStatic will never change, allowing early hooks return
|
||||
if (isStatic) {
|
||||
return useTransform(getFromSource);
|
||||
}
|
||||
const value = useMotionValue(getFromSource());
|
||||
React.useInsertionEffect(() => {
|
||||
return motionDom.attachFollow(value, source, options);
|
||||
}, [value, JSON.stringify(options)]);
|
||||
return value;
|
||||
}
|
||||
|
||||
function useSpring(source, options = {}) {
|
||||
return useFollowValue(source, { type: "spring", ...options });
|
||||
}
|
||||
|
||||
function useAnimationFrame(callback) {
|
||||
const initialTimestamp = React.useRef(0);
|
||||
const { isStatic } = React.useContext(index.MotionConfigContext);
|
||||
React.useEffect(() => {
|
||||
if (isStatic)
|
||||
return;
|
||||
const provideTimeSinceStart = ({ timestamp, delta }) => {
|
||||
if (!initialTimestamp.current)
|
||||
initialTimestamp.current = timestamp;
|
||||
callback(timestamp - initialTimestamp.current, delta);
|
||||
};
|
||||
motionDom.frame.update(provideTimeSinceStart, true);
|
||||
return () => motionDom.cancelFrame(provideTimeSinceStart);
|
||||
}, [callback]);
|
||||
}
|
||||
|
||||
function useTime() {
|
||||
const time = useMotionValue(0);
|
||||
useAnimationFrame((t) => time.set(t));
|
||||
return time;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a `MotionValue` that updates when the velocity of the provided `MotionValue` changes.
|
||||
*
|
||||
* ```javascript
|
||||
* const x = useMotionValue(0)
|
||||
* const xVelocity = useVelocity(x)
|
||||
* const xAcceleration = useVelocity(xVelocity)
|
||||
* ```
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function useVelocity(value) {
|
||||
const velocity = useMotionValue(value.getVelocity());
|
||||
const updateVelocity = () => {
|
||||
const latest = value.getVelocity();
|
||||
velocity.set(latest);
|
||||
/**
|
||||
* If we still have velocity, schedule an update for the next frame
|
||||
* to keep checking until it is zero.
|
||||
*/
|
||||
if (latest)
|
||||
motionDom.frame.update(updateVelocity);
|
||||
};
|
||||
useMotionValueEvent(value, "change", () => {
|
||||
// Schedule an update to this value at the end of the current frame.
|
||||
motionDom.frame.update(updateVelocity, false, true);
|
||||
});
|
||||
return velocity;
|
||||
}
|
||||
|
||||
class WillChangeMotionValue extends motionDom.MotionValue {
|
||||
constructor() {
|
||||
super(...arguments);
|
||||
this.isEnabled = false;
|
||||
}
|
||||
add(name) {
|
||||
if (motionDom.transformProps.has(name) || motionDom.acceleratedValues.has(name)) {
|
||||
this.isEnabled = true;
|
||||
this.update();
|
||||
}
|
||||
}
|
||||
update() {
|
||||
this.set(this.isEnabled ? "transform" : "auto");
|
||||
}
|
||||
}
|
||||
|
||||
function useWillChange() {
|
||||
return index.useConstant(() => new WillChangeMotionValue("auto"));
|
||||
}
|
||||
|
||||
/**
|
||||
* A hook that returns `true` if we should be using reduced motion based on the current device's Reduced Motion setting.
|
||||
*
|
||||
* This can be used to implement changes to your UI based on Reduced Motion. For instance, replacing motion-sickness inducing
|
||||
* `x`/`y` animations with `opacity`, disabling the autoplay of background videos, or turning off parallax motion.
|
||||
*
|
||||
* It will actively respond to changes and re-render your components with the latest setting.
|
||||
*
|
||||
* ```jsx
|
||||
* export function Sidebar({ isOpen }) {
|
||||
* const shouldReduceMotion = useReducedMotion()
|
||||
* const closedX = shouldReduceMotion ? 0 : "-100%"
|
||||
*
|
||||
* return (
|
||||
* <motion.div animate={{
|
||||
* opacity: isOpen ? 1 : 0,
|
||||
* x: isOpen ? 0 : closedX
|
||||
* }} />
|
||||
* )
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @return boolean
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function useReducedMotion() {
|
||||
/**
|
||||
* Lazy initialisation of prefersReducedMotion
|
||||
*/
|
||||
!motionDom.hasReducedMotionListener.current && motionDom.initPrefersReducedMotion();
|
||||
const [shouldReduceMotion] = React.useState(motionDom.prefersReducedMotion.current);
|
||||
if (process.env.NODE_ENV !== "production") {
|
||||
motionUtils.warnOnce(shouldReduceMotion !== true, "You have Reduced Motion enabled on your device. Animations may not appear as expected.", "reduced-motion-disabled");
|
||||
}
|
||||
/**
|
||||
* TODO See if people miss automatically updating shouldReduceMotion setting
|
||||
*/
|
||||
return shouldReduceMotion;
|
||||
}
|
||||
|
||||
function useReducedMotionConfig() {
|
||||
const reducedMotionPreference = useReducedMotion();
|
||||
const { reducedMotion } = React.useContext(index.MotionConfigContext);
|
||||
if (reducedMotion === "never") {
|
||||
return false;
|
||||
}
|
||||
else if (reducedMotion === "always") {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return reducedMotionPreference;
|
||||
}
|
||||
}
|
||||
|
||||
function stopAnimation(visualElement) {
|
||||
visualElement.values.forEach((value) => value.stop());
|
||||
}
|
||||
function setVariants(visualElement, variantLabels) {
|
||||
const reversedLabels = [...variantLabels].reverse();
|
||||
reversedLabels.forEach((key) => {
|
||||
const variant = visualElement.getVariant(key);
|
||||
variant && motionDom.setTarget(visualElement, variant);
|
||||
if (visualElement.variantChildren) {
|
||||
visualElement.variantChildren.forEach((child) => {
|
||||
setVariants(child, variantLabels);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
function setValues(visualElement, definition) {
|
||||
if (Array.isArray(definition)) {
|
||||
return setVariants(visualElement, definition);
|
||||
}
|
||||
else if (typeof definition === "string") {
|
||||
return setVariants(visualElement, [definition]);
|
||||
}
|
||||
else {
|
||||
motionDom.setTarget(visualElement, definition);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @public
|
||||
*/
|
||||
function animationControls() {
|
||||
/**
|
||||
* Track whether the host component has mounted.
|
||||
*/
|
||||
let hasMounted = false;
|
||||
/**
|
||||
* A collection of linked component animation controls.
|
||||
*/
|
||||
const subscribers = new Set();
|
||||
const controls = {
|
||||
subscribe(visualElement) {
|
||||
subscribers.add(visualElement);
|
||||
return () => void subscribers.delete(visualElement);
|
||||
},
|
||||
start(definition, transitionOverride) {
|
||||
motionUtils.invariant(hasMounted, "controls.start() should only be called after a component has mounted. Consider calling within a useEffect hook.");
|
||||
const animations = [];
|
||||
subscribers.forEach((visualElement) => {
|
||||
animations.push(motionDom.animateVisualElement(visualElement, definition, {
|
||||
transitionOverride,
|
||||
}));
|
||||
});
|
||||
return Promise.all(animations);
|
||||
},
|
||||
set(definition) {
|
||||
motionUtils.invariant(hasMounted, "controls.set() should only be called after a component has mounted. Consider calling within a useEffect hook.");
|
||||
return subscribers.forEach((visualElement) => {
|
||||
setValues(visualElement, definition);
|
||||
});
|
||||
},
|
||||
stop() {
|
||||
subscribers.forEach((visualElement) => {
|
||||
stopAnimation(visualElement);
|
||||
});
|
||||
},
|
||||
mount() {
|
||||
hasMounted = true;
|
||||
return () => {
|
||||
hasMounted = false;
|
||||
controls.stop();
|
||||
};
|
||||
},
|
||||
};
|
||||
return controls;
|
||||
}
|
||||
|
||||
function useAnimate() {
|
||||
const scope = index.useConstant(() => ({
|
||||
current: null, // Will be hydrated by React
|
||||
animations: [],
|
||||
}));
|
||||
const reduceMotion = useReducedMotionConfig() ?? undefined;
|
||||
const { skipAnimations } = React.useContext(index.MotionConfigContext);
|
||||
const animate = React.useMemo(() => createScopedAnimate({ scope, reduceMotion, skipAnimations }), [scope, reduceMotion, skipAnimations]);
|
||||
useUnmountEffect(() => {
|
||||
scope.animations.forEach((animation) => animation.stop());
|
||||
scope.animations.length = 0;
|
||||
});
|
||||
return [scope, animate];
|
||||
}
|
||||
|
||||
function useAnimateMini() {
|
||||
const scope = index.useConstant(() => ({
|
||||
current: null, // Will be hydrated by React
|
||||
animations: [],
|
||||
}));
|
||||
const animate = index.useConstant(() => createScopedWaapiAnimate(scope));
|
||||
useUnmountEffect(() => {
|
||||
scope.animations.forEach((animation) => animation.stop());
|
||||
});
|
||||
return [scope, animate];
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates `LegacyAnimationControls`, which can be used to manually start, stop
|
||||
* and sequence animations on one or more components.
|
||||
*
|
||||
* The returned `LegacyAnimationControls` should be passed to the `animate` property
|
||||
* of the components you want to animate.
|
||||
*
|
||||
* These components can then be animated with the `start` method.
|
||||
*
|
||||
* ```jsx
|
||||
* import * as React from 'react'
|
||||
* import { motion, useAnimation } from 'framer-motion'
|
||||
*
|
||||
* export function MyComponent(props) {
|
||||
* const controls = useAnimation()
|
||||
*
|
||||
* controls.start({
|
||||
* x: 100,
|
||||
* transition: { duration: 0.5 },
|
||||
* })
|
||||
*
|
||||
* return <motion.div animate={controls} />
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @returns Animation controller with `start` and `stop` methods
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function useAnimationControls() {
|
||||
const controls = index.useConstant(animationControls);
|
||||
index.useIsomorphicLayoutEffect(controls.mount, []);
|
||||
return controls;
|
||||
}
|
||||
const useAnimation = useAnimationControls;
|
||||
|
||||
function usePresenceData() {
|
||||
const context = React.useContext(index.PresenceContext);
|
||||
return context ? context.custom : undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attaches an event listener directly to the provided DOM element.
|
||||
*
|
||||
* Bypassing React's event system can be desirable, for instance when attaching non-passive
|
||||
* event handlers.
|
||||
*
|
||||
* ```jsx
|
||||
* const ref = useRef(null)
|
||||
*
|
||||
* useDomEvent(ref, 'wheel', onWheel, { passive: false })
|
||||
*
|
||||
* return <div ref={ref} />
|
||||
* ```
|
||||
*
|
||||
* @param ref - React.RefObject that's been provided to the element you want to bind the listener to.
|
||||
* @param eventName - Name of the event you want listen for.
|
||||
* @param handler - Function to fire when receiving the event.
|
||||
* @param options - Options to pass to `Event.addEventListener`.
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function useDomEvent(ref, eventName, handler, options) {
|
||||
React.useEffect(() => {
|
||||
const element = ref.current;
|
||||
if (handler && element) {
|
||||
return motionDom.addDomEvent(element, eventName, handler, options);
|
||||
}
|
||||
}, [ref, eventName, handler, options]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Can manually trigger a drag gesture on one or more `drag`-enabled `motion` components.
|
||||
*
|
||||
* ```jsx
|
||||
* const dragControls = useDragControls()
|
||||
*
|
||||
* function startDrag(event) {
|
||||
* dragControls.start(event, { snapToCursor: true })
|
||||
* }
|
||||
*
|
||||
* return (
|
||||
* <>
|
||||
* <div onPointerDown={startDrag} />
|
||||
* <motion.div drag="x" dragControls={dragControls} />
|
||||
* </>
|
||||
* )
|
||||
* ```
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
class DragControls {
|
||||
constructor() {
|
||||
this.componentControls = new Set();
|
||||
}
|
||||
/**
|
||||
* Subscribe a component's internal `VisualElementDragControls` to the user-facing API.
|
||||
*
|
||||
* @internal
|
||||
*/
|
||||
subscribe(controls) {
|
||||
this.componentControls.add(controls);
|
||||
return () => this.componentControls.delete(controls);
|
||||
}
|
||||
/**
|
||||
* Start a drag gesture on every `motion` component that has this set of drag controls
|
||||
* passed into it via the `dragControls` prop.
|
||||
*
|
||||
* ```jsx
|
||||
* dragControls.start(e, {
|
||||
* snapToCursor: true
|
||||
* })
|
||||
* ```
|
||||
*
|
||||
* @param event - PointerEvent
|
||||
* @param options - Options
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
start(event, options) {
|
||||
this.componentControls.forEach((controls) => {
|
||||
controls.start(event.nativeEvent || event, options);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Cancels a drag gesture.
|
||||
*
|
||||
* ```jsx
|
||||
* dragControls.cancel()
|
||||
* ```
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
cancel() {
|
||||
this.componentControls.forEach((controls) => {
|
||||
controls.cancel();
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Stops a drag gesture.
|
||||
*
|
||||
* ```jsx
|
||||
* dragControls.stop()
|
||||
* ```
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
stop() {
|
||||
this.componentControls.forEach((controls) => {
|
||||
controls.stop();
|
||||
});
|
||||
}
|
||||
}
|
||||
const createDragControls = () => new DragControls();
|
||||
/**
|
||||
* Usually, dragging is initiated by pressing down on a `motion` component with a `drag` prop
|
||||
* and moving it. For some use-cases, for instance clicking at an arbitrary point on a video scrubber, we
|
||||
* might want to initiate that dragging from a different component than the draggable one.
|
||||
*
|
||||
* By creating a `dragControls` using the `useDragControls` hook, we can pass this into
|
||||
* the draggable component's `dragControls` prop. It exposes a `start` method
|
||||
* that can start dragging from pointer events on other components.
|
||||
*
|
||||
* ```jsx
|
||||
* const dragControls = useDragControls()
|
||||
*
|
||||
* function startDrag(event) {
|
||||
* dragControls.start(event, { snapToCursor: true })
|
||||
* }
|
||||
*
|
||||
* return (
|
||||
* <>
|
||||
* <div onPointerDown={startDrag} />
|
||||
* <motion.div drag="x" dragControls={dragControls} />
|
||||
* </>
|
||||
* )
|
||||
* ```
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function useDragControls() {
|
||||
return index.useConstant(createDragControls);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a component is a `motion` component.
|
||||
*/
|
||||
function isMotionComponent(component) {
|
||||
return (component !== null &&
|
||||
typeof component === "object" &&
|
||||
index.motionComponentSymbol in component);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unwraps a `motion` component and returns either a string for `motion.div` or
|
||||
* the React component for `motion(Component)`.
|
||||
*
|
||||
* If the component is not a `motion` component it returns undefined.
|
||||
*/
|
||||
function unwrapMotionComponent(component) {
|
||||
if (isMotionComponent(component)) {
|
||||
return component[index.motionComponentSymbol];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
function useInstantLayoutTransition() {
|
||||
return startTransition;
|
||||
}
|
||||
function startTransition(callback) {
|
||||
if (!motionDom.rootProjectionNode.current)
|
||||
return;
|
||||
motionDom.rootProjectionNode.current.isUpdating = false;
|
||||
motionDom.rootProjectionNode.current.blockUpdate();
|
||||
callback && callback();
|
||||
}
|
||||
|
||||
function useResetProjection() {
|
||||
const reset = React.useCallback(() => {
|
||||
const root = motionDom.rootProjectionNode.current;
|
||||
if (!root)
|
||||
return;
|
||||
root.resetTree();
|
||||
}, []);
|
||||
return reset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cycles through a series of visual properties. Can be used to toggle between or cycle through animations. It works similar to `useState` in React. It is provided an initial array of possible states, and returns an array of two arguments.
|
||||
*
|
||||
* An index value can be passed to the returned `cycle` function to cycle to a specific index.
|
||||
*
|
||||
* ```jsx
|
||||
* import * as React from "react"
|
||||
* import { motion, useCycle } from "framer-motion"
|
||||
*
|
||||
* export const MyComponent = () => {
|
||||
* const [x, cycleX] = useCycle(0, 50, 100)
|
||||
*
|
||||
* return (
|
||||
* <motion.div
|
||||
* animate={{ x: x }}
|
||||
* onTap={() => cycleX()}
|
||||
* />
|
||||
* )
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @param items - items to cycle through
|
||||
* @returns [currentState, cycleState]
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function useCycle(...items) {
|
||||
const index = React.useRef(0);
|
||||
const [item, setItem] = React.useState(items[index.current]);
|
||||
const runCycle = React.useCallback((next) => {
|
||||
index.current =
|
||||
typeof next !== "number"
|
||||
? motionUtils.wrap(0, items.length, index.current + 1)
|
||||
: next;
|
||||
setItem(items[index.current]);
|
||||
},
|
||||
// The array will change on each call, but by putting items.length at
|
||||
// the front of this array, we guarantee the dependency comparison will match up
|
||||
// eslint-disable-next-line react-hooks/exhaustive-deps
|
||||
[items.length, ...items]);
|
||||
return [item, runCycle];
|
||||
}
|
||||
|
||||
function useInView(ref, { root, margin, amount, once = false, initial = false, } = {}) {
|
||||
const [isInView, setInView] = React.useState(initial);
|
||||
React.useEffect(() => {
|
||||
if (!ref.current || (once && isInView))
|
||||
return;
|
||||
const onEnter = () => {
|
||||
setInView(true);
|
||||
return once ? undefined : () => setInView(false);
|
||||
};
|
||||
const options = {
|
||||
root: (root && root.current) || undefined,
|
||||
margin,
|
||||
amount,
|
||||
};
|
||||
return inView(ref.current, onEnter, options);
|
||||
}, [root, ref, margin, once, amount]);
|
||||
return isInView;
|
||||
}
|
||||
|
||||
function useInstantTransition() {
|
||||
const [forceUpdate, forcedRenderCount] = useForceUpdate();
|
||||
const startInstantLayoutTransition = useInstantLayoutTransition();
|
||||
const unlockOnFrameRef = React.useRef(-1);
|
||||
React.useEffect(() => {
|
||||
/**
|
||||
* Unblock after two animation frames, otherwise this will unblock too soon.
|
||||
*/
|
||||
motionDom.frame.postRender(() => motionDom.frame.postRender(() => {
|
||||
/**
|
||||
* If the callback has been called again after the effect
|
||||
* triggered this 2 frame delay, don't unblock animations. This
|
||||
* prevents the previous effect from unblocking the current
|
||||
* instant transition too soon. This becomes more likely when
|
||||
* used in conjunction with React.startTransition().
|
||||
*/
|
||||
if (forcedRenderCount !== unlockOnFrameRef.current)
|
||||
return;
|
||||
motionUtils.MotionGlobalConfig.instantAnimations = false;
|
||||
}));
|
||||
}, [forcedRenderCount]);
|
||||
return (callback) => {
|
||||
startInstantLayoutTransition(() => {
|
||||
motionUtils.MotionGlobalConfig.instantAnimations = true;
|
||||
forceUpdate();
|
||||
callback();
|
||||
unlockOnFrameRef.current = forcedRenderCount + 1;
|
||||
});
|
||||
};
|
||||
}
|
||||
function disableInstantTransitions() {
|
||||
motionUtils.MotionGlobalConfig.instantAnimations = false;
|
||||
}
|
||||
|
||||
function usePageInView() {
|
||||
const [isInView, setIsInView] = React.useState(true);
|
||||
React.useEffect(() => {
|
||||
const handleVisibilityChange = () => setIsInView(!document.hidden);
|
||||
if (document.hidden) {
|
||||
handleVisibilityChange();
|
||||
}
|
||||
document.addEventListener("visibilitychange", handleVisibilityChange);
|
||||
return () => {
|
||||
document.removeEventListener("visibilitychange", handleVisibilityChange);
|
||||
};
|
||||
}, []);
|
||||
return isInView;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a `transformPagePoint` function that accounts for SVG viewBox scaling.
|
||||
*
|
||||
* When dragging SVG elements inside an SVG with a viewBox that differs from
|
||||
* the rendered dimensions (e.g., `viewBox="0 0 100 100"` but rendered at 500x500 pixels),
|
||||
* pointer coordinates need to be transformed to match the SVG's coordinate system.
|
||||
*
|
||||
* @example
|
||||
* ```jsx
|
||||
* function App() {
|
||||
* const svgRef = useRef<SVGSVGElement>(null)
|
||||
*
|
||||
* return (
|
||||
* <MotionConfig transformPagePoint={transformViewBoxPoint(svgRef)}>
|
||||
* <svg ref={svgRef} viewBox="0 0 100 100" width={500} height={500}>
|
||||
* <motion.rect drag width={10} height={10} />
|
||||
* </svg>
|
||||
* </MotionConfig>
|
||||
* )
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @param svgRef - A React ref to the SVG element
|
||||
* @returns A transformPagePoint function for use with MotionConfig
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function transformViewBoxPoint(svgRef) {
|
||||
return (point) => {
|
||||
const svg = svgRef.current;
|
||||
if (!svg) {
|
||||
return point;
|
||||
}
|
||||
// Get the viewBox attribute
|
||||
const viewBox = svg.viewBox?.baseVal;
|
||||
if (!viewBox || (viewBox.width === 0 && viewBox.height === 0)) {
|
||||
// No viewBox or empty viewBox - no transformation needed
|
||||
return point;
|
||||
}
|
||||
// Get the rendered dimensions of the SVG
|
||||
const bbox = svg.getBoundingClientRect();
|
||||
if (bbox.width === 0 || bbox.height === 0) {
|
||||
return point;
|
||||
}
|
||||
// Calculate scale factors
|
||||
const scaleX = viewBox.width / bbox.width;
|
||||
const scaleY = viewBox.height / bbox.height;
|
||||
// Get the SVG's position on the page
|
||||
const svgX = bbox.left + window.scrollX;
|
||||
const svgY = bbox.top + window.scrollY;
|
||||
// Transform the point:
|
||||
// 1. Calculate position relative to SVG
|
||||
// 2. Scale by viewBox/viewport ratio
|
||||
// 3. Add back the SVG position (but in SVG coordinates)
|
||||
return {
|
||||
x: (point.x - svgX) * scaleX + svgX,
|
||||
y: (point.y - svgY) * scaleY + svgY,
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a `transformPagePoint` function that corrects pointer coordinates
|
||||
* for a parent container with CSS transforms (rotation, scale, skew).
|
||||
*
|
||||
* When dragging elements inside a transformed parent, pointer coordinates
|
||||
* need to be transformed through the inverse of the parent's transform
|
||||
* so the drag offset is in local space.
|
||||
*
|
||||
* Works with both static and continuously animating transforms.
|
||||
*
|
||||
* @example
|
||||
* ```jsx
|
||||
* function App() {
|
||||
* const ref = useRef(null)
|
||||
*
|
||||
* return (
|
||||
* <motion.div ref={ref} style={{ rotate: 90 }}>
|
||||
* <MotionConfig transformPagePoint={correctParentTransform(ref)}>
|
||||
* <motion.div drag />
|
||||
* </MotionConfig>
|
||||
* </motion.div>
|
||||
* )
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @param parentRef - A React ref to the transformed parent element
|
||||
* @returns A transformPagePoint function for use with MotionConfig
|
||||
*
|
||||
* @public
|
||||
*/
|
||||
function correctParentTransform(parentRef) {
|
||||
return (point) => {
|
||||
const parent = parentRef.current;
|
||||
if (!parent)
|
||||
return point;
|
||||
const inv = getInverseMatrix(parent);
|
||||
if (!inv)
|
||||
return point;
|
||||
// Get center of rotation in page space
|
||||
const rect = parent.getBoundingClientRect();
|
||||
const cx = rect.left + window.scrollX + rect.width / 2;
|
||||
const cy = rect.top + window.scrollY + rect.height / 2;
|
||||
// Transform (point - center) through inverse, then add center back
|
||||
const dx = point.x - cx;
|
||||
const dy = point.y - cy;
|
||||
return {
|
||||
x: cx + inv.a * dx + inv.c * dy,
|
||||
y: cy + inv.b * dx + inv.d * dy,
|
||||
};
|
||||
};
|
||||
}
|
||||
function getInverseMatrix(element) {
|
||||
const { transform } = getComputedStyle(element);
|
||||
if (!transform || transform === "none")
|
||||
return null;
|
||||
const match = transform.match(/^matrix3d\((.*)\)$/u) ||
|
||||
transform.match(/^matrix\((.*)\)$/u);
|
||||
if (!match)
|
||||
return null;
|
||||
const v = match[1].split(",").map(Number);
|
||||
const is3d = transform.startsWith("matrix3d");
|
||||
const a = v[0], b = v[1];
|
||||
const c = is3d ? v[4] : v[2];
|
||||
const d = is3d ? v[5] : v[3];
|
||||
const det = a * d - b * c;
|
||||
if (Math.abs(det) < 1e-10)
|
||||
return null;
|
||||
return { a: d / det, b: -b / det, c: -c / det, d: a / det };
|
||||
}
|
||||
|
||||
const appearAnimationStore = new Map();
|
||||
const appearComplete = new Map();
|
||||
|
||||
const appearStoreId = (elementId, valueName) => {
|
||||
const key = motionDom.transformProps.has(valueName) ? "transform" : valueName;
|
||||
return `${elementId}: ${key}`;
|
||||
};
|
||||
|
||||
function handoffOptimizedAppearAnimation(elementId, valueName, frame) {
|
||||
const storeId = appearStoreId(elementId, valueName);
|
||||
const optimisedAnimation = appearAnimationStore.get(storeId);
|
||||
if (!optimisedAnimation) {
|
||||
return null;
|
||||
}
|
||||
const { animation, startTime } = optimisedAnimation;
|
||||
function cancelAnimation() {
|
||||
window.MotionCancelOptimisedAnimation?.(elementId, valueName, frame);
|
||||
}
|
||||
/**
|
||||
* We can cancel the animation once it's finished now that we've synced
|
||||
* with Motion.
|
||||
*
|
||||
* Prefer onfinish over finished as onfinish is backwards compatible with
|
||||
* older browsers.
|
||||
*/
|
||||
animation.onfinish = cancelAnimation;
|
||||
if (startTime === null || window.MotionHandoffIsComplete?.(elementId)) {
|
||||
/**
|
||||
* If the startTime is null, this animation is the Paint Ready detection animation
|
||||
* and we can cancel it immediately without handoff.
|
||||
*
|
||||
* Or if we've already handed off the animation then we're now interrupting it.
|
||||
* In which case we need to cancel it.
|
||||
*/
|
||||
cancelAnimation();
|
||||
return null;
|
||||
}
|
||||
else {
|
||||
return startTime;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A single time to use across all animations to manually set startTime
|
||||
* and ensure they're all in sync.
|
||||
*/
|
||||
let startFrameTime;
|
||||
/**
|
||||
* A dummy animation to detect when Chrome is ready to start
|
||||
* painting the page and hold off from triggering the real animation
|
||||
* until then. We only need one animation to detect paint ready.
|
||||
*
|
||||
* https://bugs.chromium.org/p/chromium/issues/detail?id=1406850
|
||||
*/
|
||||
let readyAnimation;
|
||||
/**
|
||||
* Keep track of animations that were suspended vs cancelled so we
|
||||
* can easily resume them when we're done measuring layout.
|
||||
*/
|
||||
const suspendedAnimations = new Set();
|
||||
function resumeSuspendedAnimations() {
|
||||
suspendedAnimations.forEach((data) => {
|
||||
data.animation.play();
|
||||
data.animation.startTime = data.startTime;
|
||||
});
|
||||
suspendedAnimations.clear();
|
||||
}
|
||||
function startOptimizedAppearAnimation(element, name, keyframes, options, onReady) {
|
||||
// Prevent optimised appear animations if Motion has already started animating.
|
||||
if (window.MotionIsMounted) {
|
||||
return;
|
||||
}
|
||||
const id = element.dataset[motionDom.optimizedAppearDataId];
|
||||
if (!id)
|
||||
return;
|
||||
window.MotionHandoffAnimation = handoffOptimizedAppearAnimation;
|
||||
const storeId = appearStoreId(id, name);
|
||||
if (!readyAnimation) {
|
||||
readyAnimation = motionDom.startWaapiAnimation(element, name, [keyframes[0], keyframes[0]],
|
||||
/**
|
||||
* 10 secs is basically just a super-safe duration to give Chrome
|
||||
* long enough to get the animation ready.
|
||||
*/
|
||||
{ duration: 10000, ease: "linear" });
|
||||
appearAnimationStore.set(storeId, {
|
||||
animation: readyAnimation,
|
||||
startTime: null,
|
||||
});
|
||||
/**
|
||||
* If there's no readyAnimation then there's been no instantiation
|
||||
* of handoff animations.
|
||||
*/
|
||||
window.MotionHandoffAnimation = handoffOptimizedAppearAnimation;
|
||||
window.MotionHasOptimisedAnimation = (elementId, valueName) => {
|
||||
if (!elementId)
|
||||
return false;
|
||||
/**
|
||||
* Keep a map of elementIds that have started animating. We check
|
||||
* via ID instead of Element because of hydration errors and
|
||||
* pre-hydration checks. We also actively record IDs as they start
|
||||
* animating rather than simply checking for data-appear-id as
|
||||
* this attrbute might be present but not lead to an animation, for
|
||||
* instance if the element's appear animation is on a different
|
||||
* breakpoint.
|
||||
*/
|
||||
if (!valueName) {
|
||||
return appearComplete.has(elementId);
|
||||
}
|
||||
const animationId = appearStoreId(elementId, valueName);
|
||||
return Boolean(appearAnimationStore.get(animationId));
|
||||
};
|
||||
window.MotionHandoffMarkAsComplete = (elementId) => {
|
||||
if (appearComplete.has(elementId)) {
|
||||
appearComplete.set(elementId, true);
|
||||
}
|
||||
};
|
||||
window.MotionHandoffIsComplete = (elementId) => {
|
||||
return appearComplete.get(elementId) === true;
|
||||
};
|
||||
/**
|
||||
* We only need to cancel transform animations as
|
||||
* they're the ones that will interfere with the
|
||||
* layout animation measurements.
|
||||
*/
|
||||
window.MotionCancelOptimisedAnimation = (elementId, valueName, frame, canResume) => {
|
||||
const animationId = appearStoreId(elementId, valueName);
|
||||
const data = appearAnimationStore.get(animationId);
|
||||
if (!data)
|
||||
return;
|
||||
if (frame && canResume === undefined) {
|
||||
/**
|
||||
* Wait until the end of the subsequent frame to cancel the animation
|
||||
* to ensure we don't remove the animation before the main thread has
|
||||
* had a chance to resolve keyframes and render.
|
||||
*/
|
||||
frame.postRender(() => {
|
||||
frame.postRender(() => {
|
||||
data.animation.cancel();
|
||||
});
|
||||
});
|
||||
}
|
||||
else {
|
||||
data.animation.cancel();
|
||||
}
|
||||
if (frame && canResume) {
|
||||
suspendedAnimations.add(data);
|
||||
frame.render(resumeSuspendedAnimations);
|
||||
}
|
||||
else {
|
||||
appearAnimationStore.delete(animationId);
|
||||
/**
|
||||
* If there are no more animations left, we can remove the cancel function.
|
||||
* This will let us know when we can stop checking for conflicting layout animations.
|
||||
*/
|
||||
if (!appearAnimationStore.size) {
|
||||
window.MotionCancelOptimisedAnimation = undefined;
|
||||
}
|
||||
}
|
||||
};
|
||||
window.MotionCheckAppearSync = (visualElement, valueName, value) => {
|
||||
const appearId = motionDom.getOptimisedAppearId(visualElement);
|
||||
if (!appearId)
|
||||
return;
|
||||
const valueIsOptimised = window.MotionHasOptimisedAnimation?.(appearId, valueName);
|
||||
const externalAnimationValue = visualElement.props.values?.[valueName];
|
||||
if (!valueIsOptimised || !externalAnimationValue)
|
||||
return;
|
||||
const removeSyncCheck = value.on("change", (latestValue) => {
|
||||
if (externalAnimationValue.get() !== latestValue) {
|
||||
window.MotionCancelOptimisedAnimation?.(appearId, valueName);
|
||||
removeSyncCheck();
|
||||
}
|
||||
});
|
||||
return removeSyncCheck;
|
||||
};
|
||||
}
|
||||
const startAnimation = () => {
|
||||
readyAnimation.cancel();
|
||||
const appearAnimation = motionDom.startWaapiAnimation(element, name, keyframes, options);
|
||||
/**
|
||||
* Record the time of the first started animation. We call performance.now() once
|
||||
* here and once in handoff to ensure we're getting
|
||||
* close to a frame-locked time. This keeps all animations in sync.
|
||||
*/
|
||||
if (startFrameTime === undefined) {
|
||||
startFrameTime = performance.now();
|
||||
}
|
||||
appearAnimation.startTime = startFrameTime;
|
||||
appearAnimationStore.set(storeId, {
|
||||
animation: appearAnimation,
|
||||
startTime: startFrameTime,
|
||||
});
|
||||
if (onReady)
|
||||
onReady(appearAnimation);
|
||||
};
|
||||
appearComplete.set(id, false);
|
||||
if (readyAnimation.ready) {
|
||||
readyAnimation.ready.then(startAnimation).catch(motionUtils.noop);
|
||||
}
|
||||
else {
|
||||
startAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
const createObject = () => ({});
|
||||
class StateVisualElement extends motionDom.VisualElement {
|
||||
constructor() {
|
||||
super(...arguments);
|
||||
this.measureInstanceViewportBox = motionDom.createBox;
|
||||
}
|
||||
build() { }
|
||||
resetTransform() { }
|
||||
restoreTransform() { }
|
||||
removeValueFromRenderState() { }
|
||||
renderInstance() { }
|
||||
scrapeMotionValuesFromProps() {
|
||||
return createObject();
|
||||
}
|
||||
getBaseTargetFromProps() {
|
||||
return undefined;
|
||||
}
|
||||
readValueFromInstance(_state, key, options) {
|
||||
return options.initialState[key] || 0;
|
||||
}
|
||||
sortInstanceNodePosition() {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
const useVisualState = index.makeUseVisualState({
|
||||
scrapeMotionValuesFromProps: createObject,
|
||||
createRenderState: createObject,
|
||||
});
|
||||
/**
|
||||
* This is not an officially supported API and may be removed
|
||||
* on any version.
|
||||
*/
|
||||
function useAnimatedState(initialState) {
|
||||
const [animationState, setAnimationState] = React.useState(initialState);
|
||||
const visualState = useVisualState({}, false);
|
||||
const element = index.useConstant(() => {
|
||||
return new StateVisualElement({
|
||||
props: {
|
||||
onUpdate: (v) => {
|
||||
setAnimationState({ ...v });
|
||||
},
|
||||
},
|
||||
visualState,
|
||||
presenceContext: null,
|
||||
}, { initialState });
|
||||
});
|
||||
React.useLayoutEffect(() => {
|
||||
element.mount({});
|
||||
return () => element.unmount();
|
||||
}, [element]);
|
||||
const startAnimation = index.useConstant(() => (animationDefinition) => {
|
||||
return motionDom.animateVisualElement(element, animationDefinition);
|
||||
});
|
||||
return [animationState, startAnimation];
|
||||
}
|
||||
|
||||
let id = 0;
|
||||
const AnimateSharedLayout = ({ children }) => {
|
||||
React__namespace.useEffect(() => {
|
||||
motionUtils.invariant(false, "AnimateSharedLayout is deprecated: https://www.framer.com/docs/guide-upgrade/##shared-layout-animations");
|
||||
}, []);
|
||||
return (jsxRuntime.jsx(LayoutGroup, { id: index.useConstant(() => `asl-${id++}`), children: children }));
|
||||
};
|
||||
|
||||
// Keep things reasonable and avoid scale: Infinity. In practise we might need
|
||||
// to add another value, opacity, that could interpolate scaleX/Y [0,0.01] => [0,1]
|
||||
// to simply hide content at unreasonable scales.
|
||||
const maxScale = 100000;
|
||||
const invertScale = (scale) => scale > 0.001 ? 1 / scale : maxScale;
|
||||
let hasWarned = false;
|
||||
/**
|
||||
* Returns a `MotionValue` each for `scaleX` and `scaleY` that update with the inverse
|
||||
* of their respective parent scales.
|
||||
*
|
||||
* This is useful for undoing the distortion of content when scaling a parent component.
|
||||
*
|
||||
* By default, `useInvertedScale` will automatically fetch `scaleX` and `scaleY` from the nearest parent.
|
||||
* By passing other `MotionValue`s in as `useInvertedScale({ scaleX, scaleY })`, it will invert the output
|
||||
* of those instead.
|
||||
*
|
||||
* ```jsx
|
||||
* const MyComponent = () => {
|
||||
* const { scaleX, scaleY } = useInvertedScale()
|
||||
* return <motion.div style={{ scaleX, scaleY }} />
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @deprecated
|
||||
*/
|
||||
function useInvertedScale(scale) {
|
||||
let parentScaleX = useMotionValue(1);
|
||||
let parentScaleY = useMotionValue(1);
|
||||
const { visualElement } = React.useContext(index.MotionContext);
|
||||
motionUtils.invariant(!!(scale || visualElement), "If no scale values are provided, useInvertedScale must be used within a child of another motion component.");
|
||||
motionUtils.warning(hasWarned, "useInvertedScale is deprecated and will be removed in 3.0. Use the layout prop instead.");
|
||||
hasWarned = true;
|
||||
if (scale) {
|
||||
parentScaleX = scale.scaleX || parentScaleX;
|
||||
parentScaleY = scale.scaleY || parentScaleY;
|
||||
}
|
||||
else if (visualElement) {
|
||||
parentScaleX = visualElement.getValue("scaleX", 1);
|
||||
parentScaleY = visualElement.getValue("scaleY", 1);
|
||||
}
|
||||
const scaleX = useTransform(parentScaleX, invertScale);
|
||||
const scaleY = useTransform(parentScaleY, invertScale);
|
||||
return { scaleX, scaleY };
|
||||
}
|
||||
|
||||
exports.LayoutGroupContext = index.LayoutGroupContext;
|
||||
exports.MotionConfigContext = index.MotionConfigContext;
|
||||
exports.MotionContext = index.MotionContext;
|
||||
exports.PresenceContext = index.PresenceContext;
|
||||
exports.SwitchLayoutGroupContext = index.SwitchLayoutGroupContext;
|
||||
exports.filterProps = index.filterProps;
|
||||
exports.isBrowser = index.isBrowser;
|
||||
exports.isValidMotionProp = index.isValidMotionProp;
|
||||
exports.makeUseVisualState = index.makeUseVisualState;
|
||||
exports.useIsomorphicLayoutEffect = index.useIsomorphicLayoutEffect;
|
||||
Object.defineProperty(exports, "VisualElement", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.VisualElement; }
|
||||
});
|
||||
Object.defineProperty(exports, "addScaleCorrector", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.addScaleCorrector; }
|
||||
});
|
||||
Object.defineProperty(exports, "animateVisualElement", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.animateVisualElement; }
|
||||
});
|
||||
Object.defineProperty(exports, "arc", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.arc; }
|
||||
});
|
||||
Object.defineProperty(exports, "buildTransform", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.buildTransform; }
|
||||
});
|
||||
Object.defineProperty(exports, "calcLength", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.calcLength; }
|
||||
});
|
||||
Object.defineProperty(exports, "createBox", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.createBox; }
|
||||
});
|
||||
Object.defineProperty(exports, "delay", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.delay; }
|
||||
});
|
||||
Object.defineProperty(exports, "optimizedAppearDataAttribute", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.optimizedAppearDataAttribute; }
|
||||
});
|
||||
Object.defineProperty(exports, "resolveMotionValue", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.resolveMotionValue; }
|
||||
});
|
||||
Object.defineProperty(exports, "visualElementStore", {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom.visualElementStore; }
|
||||
});
|
||||
exports.addPointerEvent = featureBundle.addPointerEvent;
|
||||
exports.addPointerInfo = featureBundle.addPointerInfo;
|
||||
exports.animations = featureBundle.animations;
|
||||
exports.distance = featureBundle.distance;
|
||||
exports.distance2D = featureBundle.distance2D;
|
||||
exports.useIsPresent = featureBundle.useIsPresent;
|
||||
exports.usePresence = featureBundle.usePresence;
|
||||
Object.defineProperty(exports, "MotionGlobalConfig", {
|
||||
enumerable: true,
|
||||
get: function () { return motionUtils.MotionGlobalConfig; }
|
||||
});
|
||||
exports.AnimatePresence = AnimatePresence;
|
||||
exports.AnimateSharedLayout = AnimateSharedLayout;
|
||||
exports.DeprecatedLayoutGroupContext = DeprecatedLayoutGroupContext;
|
||||
exports.DragControls = DragControls;
|
||||
exports.LayoutGroup = LayoutGroup;
|
||||
exports.LazyMotion = LazyMotion;
|
||||
exports.MotionConfig = MotionConfig;
|
||||
exports.PopChild = PopChild;
|
||||
exports.PresenceChild = PresenceChild;
|
||||
exports.Reorder = namespace;
|
||||
exports.WillChangeMotionValue = WillChangeMotionValue;
|
||||
exports.animate = animate;
|
||||
exports.animateMini = animateMini;
|
||||
exports.animationControls = animationControls;
|
||||
exports.correctParentTransform = correctParentTransform;
|
||||
exports.createScopedAnimate = createScopedAnimate;
|
||||
exports.disableInstantTransitions = disableInstantTransitions;
|
||||
exports.domAnimation = domAnimation;
|
||||
exports.domMax = domMax;
|
||||
exports.domMin = domMin;
|
||||
exports.inView = inView;
|
||||
exports.isMotionComponent = isMotionComponent;
|
||||
exports.m = m;
|
||||
exports.motion = motion;
|
||||
exports.scroll = scroll;
|
||||
exports.scrollInfo = scrollInfo;
|
||||
exports.startOptimizedAppearAnimation = startOptimizedAppearAnimation;
|
||||
exports.transformViewBoxPoint = transformViewBoxPoint;
|
||||
exports.unwrapMotionComponent = unwrapMotionComponent;
|
||||
exports.useAnimate = useAnimate;
|
||||
exports.useAnimateMini = useAnimateMini;
|
||||
exports.useAnimation = useAnimation;
|
||||
exports.useAnimationControls = useAnimationControls;
|
||||
exports.useAnimationFrame = useAnimationFrame;
|
||||
exports.useComposedRefs = useComposedRefs;
|
||||
exports.useCycle = useCycle;
|
||||
exports.useDeprecatedAnimatedState = useAnimatedState;
|
||||
exports.useDeprecatedInvertedScale = useInvertedScale;
|
||||
exports.useDomEvent = useDomEvent;
|
||||
exports.useDragControls = useDragControls;
|
||||
exports.useElementScroll = useElementScroll;
|
||||
exports.useFollowValue = useFollowValue;
|
||||
exports.useForceUpdate = useForceUpdate;
|
||||
exports.useInView = useInView;
|
||||
exports.useInstantLayoutTransition = useInstantLayoutTransition;
|
||||
exports.useInstantTransition = useInstantTransition;
|
||||
exports.useMotionTemplate = useMotionTemplate;
|
||||
exports.useMotionValue = useMotionValue;
|
||||
exports.useMotionValueEvent = useMotionValueEvent;
|
||||
exports.usePageInView = usePageInView;
|
||||
exports.usePresenceData = usePresenceData;
|
||||
exports.useReducedMotion = useReducedMotion;
|
||||
exports.useReducedMotionConfig = useReducedMotionConfig;
|
||||
exports.useResetProjection = useResetProjection;
|
||||
exports.useScroll = useScroll;
|
||||
exports.useSpring = useSpring;
|
||||
exports.useTime = useTime;
|
||||
exports.useTransform = useTransform;
|
||||
exports.useUnmountEffect = useUnmountEffect;
|
||||
exports.useVelocity = useVelocity;
|
||||
exports.useViewportScroll = useViewportScroll;
|
||||
exports.useWillChange = useWillChange;
|
||||
Object.keys(motionDom).forEach(function (k) {
|
||||
if (k !== 'default' && !Object.prototype.hasOwnProperty.call(exports, k)) Object.defineProperty(exports, k, {
|
||||
enumerable: true,
|
||||
get: function () { return motionDom[k]; }
|
||||
});
|
||||
});
|
||||
Object.keys(motionUtils).forEach(function (k) {
|
||||
if (k !== 'default' && !Object.prototype.hasOwnProperty.call(exports, k)) Object.defineProperty(exports, k, {
|
||||
enumerable: true,
|
||||
get: function () { return motionUtils[k]; }
|
||||
});
|
||||
});
|
||||
//# sourceMappingURL=index.js.map
|
||||
Reference in New Issue
Block a user